Author Topic: Release Candidate for 0.A  (Read 26105 times)

Offline Kevin Granade

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Release Candidate for 0.A
« on: February 26, 2014, 05:35:30 AM »
We ran out of release blockers, so here's the release candidate for 0.A.
If we don't find any show-stopping bugs by the weekend, this will be the release version.
http://ci.narc.ro/job/Cataclysm-Matrix/Graphics=Curses,Platform=Linux/972/
http://ci.narc.ro/job/Cataclysm-Matrix/Graphics=Tiles,Platform=Linux/972/
http://ci.narc.ro/job/Cataclysm-Matrix/Graphics=Curses,Platform=Windows/972/
http://ci.narc.ro/job/Cataclysm-Matrix/Graphics=Tiles,Platform=Windows/972/

Please report any major bugs you encounter.
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Offline AerialK7

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Re: Release Candidate for 0.A
« Reply #1 on: February 26, 2014, 06:42:44 AM »
*reads this* *looks at my Japanese homework* *looks back at this*
...
WHY KEVIN.
We lack the motion to move to the new beat.

Offline Zireael

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Re: Release Candidate for 0.A
« Reply #2 on: February 26, 2014, 07:42:57 AM »
Great!

Offline nikola

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Re: Release Candidate for 0.A
« Reply #3 on: February 26, 2014, 12:52:35 PM »
waiting for Mac build to test

good job on the massive amount of work on this release!

Offline Drakasin

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Re: Release Candidate for 0.A
« Reply #4 on: February 26, 2014, 01:39:07 PM »
*reads this* *looks at my Japanese homework* *looks back at this*
...
WHY KEVIN.
I feel your pain.

He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an abyss the abyss also gazes into you.

Offline Barzillai

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Re: Release Candidate for 0.A
« Reply #5 on: February 26, 2014, 05:17:15 PM »
YESH!
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Offline Krutches

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Re: Release Candidate for 0.A
« Reply #6 on: February 26, 2014, 09:30:27 PM »
Works well. Enjoying it. Became a special operative, took over a public works, raided the fridge, made a bayonette, suited up, left, went to a gas station and did the same again, I found a dog on the way to the gas station and while I slept it died in the acid rain :c went to a farm, took out a few zeds stole their clothes, leveled up tailoring and made a duffel bag. Now I'm hallucinating dinosaurs in an evac shelter I found.
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Offline Bonevomit

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Re: Release Candidate for 0.A
« Reply #7 on: February 26, 2014, 10:47:01 PM »
Sweet. Anyone got a feature list?

Offline StopSignal

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Re: Release Candidate for 0.A
« Reply #8 on: February 26, 2014, 10:55:20 PM »
* StopSignal puts Bugbuster suit.

To search for some bugs.

Offline i2amroy

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Re: Release Candidate for 0.A
« Reply #9 on: February 27, 2014, 12:40:56 AM »
Sweet. Anyone got a feature list?
(click to show/hide)

Offline HunterAlpha1

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Re: Release Candidate for 0.A
« Reply #10 on: February 27, 2014, 12:53:24 AM »
Could someone please put the link to 0.A on the wiki?
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Offline StopSignal

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Re: Release Candidate for 0.A
« Reply #11 on: February 27, 2014, 01:10:22 AM »
I'd just say that those packs of zombie dogs are quite unfair. But no bugs so far.

Offline LazyCat-rus

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Re: Release Candidate for 0.A
« Reply #12 on: February 27, 2014, 07:47:12 AM »
Will be branch of "0.A" created when it will be ready?

Offline bugsniper

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Re: Release Candidate for 0.A
« Reply #13 on: February 27, 2014, 09:27:36 AM »
screenshot: http://puu.sh/7ccVZ.png

savefile: http://puu.sh/7cd9W.zip

This screenshot shows a toilet embedded inside the south wall of a bathroom, as was generated with the map. This might as well be the first problematic bug.
« Last Edit: February 27, 2014, 09:32:59 AM by bugsniper »

Offline Soyweiser

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Re: Release Candidate for 0.A
« Reply #14 on: February 27, 2014, 11:08:41 AM »
screenshot: http://puu.sh/7ccVZ.png

savefile: http://puu.sh/7cd9W.zip

This screenshot shows a toilet embedded inside the south wall of a bathroom, as was generated with the map. This might as well be the first problematic bug.
Well, it is ugly, I agree. But not a release stopper. Would be awesome if somebody fixed it of course ;).


Could someone please put the link to 0.A on the wiki?
http://www.wiki.cataclysmdda.com/index.php?title=Download
« Last Edit: February 27, 2014, 11:16:06 AM by Soyweiser »
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