Author Topic: Release Candidate for 0.A  (Read 25903 times)

Offline MassiveEffectz

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Re: Release Candidate for 0.A
« Reply #15 on: February 27, 2014, 05:15:50 PM »
Flaming ammo makes shrapnel an no explosions. ( quote)
Damn there goes exploding batteries with lighters to break into cbms and walls.
~snip
I just failed the installation of a CBM and my Perceptive turned into Very Perceptive.
I don't even know.
"Ah HA! I see what I did wrong now, suddenly everything is much clearer!"

Offline John Candlebury

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Re: Release Candidate for 0.A
« Reply #16 on: February 27, 2014, 06:25:42 PM »
Flaming ammo makes shrapnel an no explosions. ( quote)
Damn there goes exploding batteries with lighters to break into cbms and walls.

Related: the several types of Rockets and 40mm grenades do not explode when tossed into fire, I guess those two could. Is a tag for "explodes_when_heated" possible before 0.A?

Offline MassiveEffectz

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Re: Release Candidate for 0.A
« Reply #17 on: February 27, 2014, 10:14:56 PM »
Also is this candidate release, is it stable enough for transferring saves to the full 0.a release? ( if im understanding correct this version is the version before the alpha.)
Also turrets still headshot through power amour. :(
~snip
I just failed the installation of a CBM and my Perceptive turned into Very Perceptive.
I don't even know.
"Ah HA! I see what I did wrong now, suddenly everything is much clearer!"

Offline i2amroy

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Re: Release Candidate for 0.A
« Reply #18 on: February 27, 2014, 11:32:54 PM »
As I understand it a RC build is literally identical to the eventual release build unless an extremely bad bug shows up in it. That said saves should be compatible regardless.

Offline pulsefrequency

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Re: Release Candidate for 0.A
« Reply #19 on: February 28, 2014, 01:52:57 AM »
you guys are awesome man, i showed the game to the guys in my engineering club today, the cars and guns is what got them after the initial zombies hehe god i love this game keep up the good work men
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Offline Kevin Granade

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Re: Release Candidate for 0.A
« Reply #20 on: February 28, 2014, 04:47:08 AM »
Flaming ammo makes shrapnel an no explosions. ( quote)
Damn there goes exploding batteries with lighters to break into cbms and walls.

Related: the several types of Rockets and 40mm grenades do not explode when tossed into fire, I guess those two could. Is a tag for "explodes_when_heated" possible before 0.A?
Done. Just PRed a fix that shunts the "burning in a fire" code over to the code that handles exploding ammo, so frag, concussion, flashbang, teargas, all have their appropriate effects.
Its like a fun family cookout, except your family is burning in flames while trying to eat you. -secretfire
I'm more excited than a survivor on meth and toast'ems. -Nighthawk
The the giant wasp is slammed through the zombie brute!

Offline KA101

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Re: Release Candidate for 0.A
« Reply #21 on: February 28, 2014, 08:10:08 AM »
you guys are awesome man, i showed the game to the guys in my engineering club today, the cars and guns is what got them after the initial zombies hehe god i love this game keep up the good work men

And women.  :-)

Offline John Candlebury

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Re: Release Candidate for 0.A
« Reply #22 on: February 28, 2014, 08:15:49 AM »
Flaming ammo makes shrapnel an no explosions. ( quote)
Damn there goes exploding batteries with lighters to break into cbms and walls.

Related: the several types of Rockets and 40mm grenades do not explode when tossed into fire, I guess those two could. Is a tag for "explodes_when_heated" possible before 0.A?
Done. Just PRed a fix that shunts the "burning in a fire" code over to the code that handles exploding ammo, so frag, concussion, flashbang, teargas, all have their appropriate effects.

Thanks Kevin.

Offline MassiveEffectz

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Re: Release Candidate for 0.A
« Reply #23 on: February 28, 2014, 04:43:00 PM »
Flaming ammo makes shrapnel an no explosions. ( quote)
Damn there goes exploding batteries with lighters to break into cbms and walls.

Related: the several types of Rockets and 40mm grenades do not explode when tossed into fire, I guess those two could. Is a tag for "explodes_when_heated" possible before 0.A?
Done. Just PRed a fix that shunts the "burning in a fire" code over to the code that handles exploding ammo, so frag, concussion, flashbang, teargas, all have their appropriate effects.

Thanks Kevin.

I noticed grenades have a name tag with Kevin on them. I can see a schizophrenia trait where it says
Your grenade starts talking to you !
Suddenly your genade turned (active) !

Also I love the fact of shoving Kevin down zombie hulks throats and watching them explode.
~snip
I just failed the installation of a CBM and my Perceptive turned into Very Perceptive.
I don't even know.
"Ah HA! I see what I did wrong now, suddenly everything is much clearer!"

Offline i2amroy

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Re: Release Candidate for 0.A
« Reply #24 on: February 28, 2014, 05:44:09 PM »
Be careful, grenades and Granades are two very different things. ;D

Offline Fenix-Ф

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Re: Release Candidate for 0.A
« Reply #25 on: February 28, 2014, 09:15:22 PM »
Is it http://ci.narc.ro/job/Cataclysm-Matrix/Graphics=Tiles,Platform=Windows/972/  a 0.A realise?
Sorry for possibly dumb question.
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Offline John Candlebury

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Re: Release Candidate for 0.A
« Reply #26 on: February 28, 2014, 09:26:05 PM »
^ As far as I can tell, yes; thats is the release candidate, which is almost 0.A.

Offline Wuzzy

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Re: Release Candidate for 0.A
« Reply #27 on: February 28, 2014, 09:53:34 PM »
Developers, please look at this: https://github.com/CleverRaven/Cataclysm-DDA/issues/6357
If this issue is valid, you may have a blocker.
If not, the please explain me how to use the localized version.

Offline jame156

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Re: Release Candidate for 0.A
« Reply #28 on: March 01, 2014, 05:59:12 AM »
i'm using version 0.9-4834-g594489d

In item menu
.300 casing, .32 casing, showing in [ammo]
but
.223 casing, .308 casing, .45 casing showing in [spare parts]
----------------
When compare item
Price-->cheaper item showing in green color not red color
and
When i select item to compare
i'm select item that i [WORN] but in menu it select [WEAPON] that i'm using

Offline KA101

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Re: Release Candidate for 0.A
« Reply #29 on: March 01, 2014, 07:08:02 AM »
i'm using version 0.9-4834-g594489d

In item menu
.300 casing, .32 casing, showing in [ammo]
but
.223 casing, .308 casing, .45 casing showing in [spare parts]
<snip-KA101>

Rivet just fixed that--thanks for reporting!