Author Topic: Cataclysm: Dark Days Ahead version 0.A Kaufman released.  (Read 72222 times)

Offline MarcoVGnG

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Re: Cataclysm: Dark Days Ahead version 0.A Kaufman released.
« Reply #15 on: March 02, 2014, 07:53:08 PM »
It could be great, thanks for this new update. :)
But the windows version doesn t work for me (doesn t launch). The windows stay definitively black.
I tried "Windows terminal." and "Windows SDL/TILES" each on a free new file. However  the  0.9-5801-g2256662 work greatly ....

Am I the one ? does anyone have any suggestion please?

Offline Tase

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Re: Cataclysm: Dark Days Ahead version 0.A Kaufman released.
« Reply #16 on: March 02, 2014, 07:58:52 PM »
Grats on an other release, going hexdecimal, thats crazy.

Offline Tawarochir

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Re: Cataclysm: Dark Days Ahead version 0.A Kaufman released.
« Reply #17 on: March 02, 2014, 08:53:34 PM »
What the heck? My executable isn't working!

(I'm on Linux, for the record.)

EDIT: I'm getting something about how I don't have the file or directory for the shared libraries.
« Last Edit: March 02, 2014, 09:18:25 PM by Tawarochir »

Offline StopSignal

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Re: Cataclysm: Dark Days Ahead version 0.A Kaufman released.
« Reply #18 on: March 02, 2014, 09:10:48 PM »
Thanks for the release, very proud of the game. We need to sell "Cata player" badges, i'd buy.

Offline AerialK7

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Re: Cataclysm: Dark Days Ahead version 0.A Kaufman released.
« Reply #19 on: March 03, 2014, 03:12:05 AM »
you know, guys, i see one release after another, you keep adding trivial bullshit and refactoring code, but there is still no dreamlands.

are you gonna actually add dreamlands, or not? if not, why do we still have portals. if yes, how much longer are you gonna spend on bullshit?

Man, you sure are a polite one. Itll probably be added much longer down the line. Probably after Z levels and NPCs are fixed.
We lack the motion to move to the new beat.

Offline i2amroy

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Re: Cataclysm: Dark Days Ahead version 0.A Kaufman released.
« Reply #20 on: March 03, 2014, 03:12:39 AM »
you know, guys, i see one release after another, you keep adding trivial bullshit and refactoring code, but there is still no dreamlands.

are you gonna actually add dreamlands, or not? if not, why do we still have portals. if yes, how much longer are you gonna spend on bullshit?
1) I have no idea what you mean when you say "dreamlands". If you are referring to working dreams then the idea has been kicked around but is nowhere near the current dev priority list (and also has absolutely nothing to do with portals). If you are referring to working portals then that is still very far away. Right now the big focus for larger projects is on getting NPC's working, and after that z-levels. Until those things are accomplished portals are almost certainly going to be on hold (though you are always free to code it yourself and PR it in, assuming your implementation is good then there is a very good chance something like that would be merged).

2) It's not bullshit. If you bothered to read the patch notes you would notice that there is a rather large amount of behind the scenes stuff there, most of which is very important for working towards our next big goal (NPC's). That, along with improving the mod manager and getting map loading/saving to work more smoothly were some of the big things in the release. These are very important to the game and as such have a focus for now.

Offline atavistic_puma

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Re: Cataclysm: Dark Days Ahead version 0.A Kaufman released.
« Reply #21 on: March 03, 2014, 03:22:05 AM »
What the heck? My executable isn't working!

(I'm on Linux, for the record.)

EDIT: I'm getting something about how I don't have the file or directory for the shared libraries.

you need 32 bit lua v 51 installed.  on Debian/Ubuntu this is provided by the package liblua5.1-0:i386 (if you are running 64-bit linux, otherwise just install liblua5.1-0)

Offline AerialK7

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Re: Cataclysm: Dark Days Ahead version 0.A Kaufman released.
« Reply #22 on: March 03, 2014, 03:42:22 AM »
you know, guys, i see one release after another, you keep adding trivial bullshit and refactoring code, but there is still no dreamlands.

are you gonna actually add dreamlands, or not? if not, why do we still have portals. if yes, how much longer are you gonna spend on bullshit?
1) I have no idea what you mean when you say "dreamlands". If you are referring to working dreams then the idea has been kicked around but is nowhere near the current dev priority list (and also has absolutely nothing to do with portals). If you are referring to working portals then that is still very far away. Right now the big focus for larger projects is on getting NPC's working, and after that z-levels. Until those things are accomplished portals are almost certainly going to be on hold (though you are always free to code it yourself and PR it in, assuming your implementation is good then there is a very good chance something like that would be merged).

2) It's not bullshit. If you bothered to read the patch notes you would notice that there is a rather large amount of behind the scenes stuff there, most of which is very important for working towards our next big goal (NPC's). That, along with improving the mod manager and getting map loading/saving to work more smoothly were some of the big things in the release. These are very important to the game and as such have a focus for now.

I think by dreamlands he means the nether, which, is another thing they call it in the lovecraft universe (I think?)
We lack the motion to move to the new beat.

Offline SilverDragon

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Re: Cataclysm: Dark Days Ahead version 0.A Kaufman released.
« Reply #23 on: March 03, 2014, 05:14:08 AM »

1) I have no idea what you mean when you say "dreamlands". If you are referring to working dreams then the idea has been kicked around but is nowhere near the current dev priority list (and also has absolutely nothing to do with portals). If you are referring to working portals then that is still very far away. Right now the big focus for larger projects is on getting NPC's working, and after that z-levels. Until those things are accomplished portals are almost certainly going to be on hold (though you are always free to code it yourself and PR it in, assuming your implementation is good then there is a very good chance something like that would be merged).

2) It's not bullshit. If you bothered to read the patch notes you would notice that there is a rather large amount of behind the scenes stuff there, most of which is very important for working towards our next big goal (NPC's). That, along with improving the mod manager and getting map loading/saving to work more smoothly were some of the big things in the release. These are very important to the game and as such have a focus for now.
I think by dreamlands he means the nether, which, is another thing they call it in the lovecraft universe (I think?)
[/quote]

I was actually quite curious as to how things are going with the NPCs as i couldn't find anything on the forums about progress on them, id love links to anything along those lines or just a general where things stand if ya can please mates <3
Also i noticed in the patch notes it said fridges/minis are now working, im assuming they preserve foods longer now but my question is how much more so does it preserver then before "assuming they did anything before, i stored my food in it via habbit"
Generally keep up the good work mates, its a pleasure reading the experimental notes as new updates come in daily to the game though there are times where i wish that the changes were described in more detail without me having to rummage through the jsons which i would mostly get lost in :P

Offline infectedmochi

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Re: Cataclysm: Dark Days Ahead version 0.A Kaufman released.
« Reply #24 on: March 03, 2014, 11:22:09 AM »
Big THANKS to everyone who was involved in this, I just wish I have more free time nowadays to actually sit down and play a decent season.

Thanks Kevin Granade for the dynamic submap loading and various behind-the-scene improvements, as well as project governing.
Thanks KA101 for his awesome mutation additions. As a mutant-wannabe I'm very happy with these new mutations.
Thanks Rivet the Zombie for her tireless content contributions, gun maintenance and many others.
Thanks BevapDin for his mod manager, open up new possibility for CDDA and many bug fixes!
Thanks illi-kun for his many UI improvements.

And finally, thanks to many other developers and contributors that I forgot to mention. I'm not sure if GlyphGryph is still around but thank you for this forum, so I can actually make this post.
 

Offline MarcoVGnG

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Re: Cataclysm: Dark Days Ahead version 0.A Kaufman released.
« Reply #25 on: March 03, 2014, 12:50:45 PM »
Concerning my problem, it work now after deleting all language .mo file (without mine) if it could help some other people.
Thanks for perpetual updating of this game, it's really pretty nice! Stay proud, devs, you rocks ! :)

Offline Wuzzy

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Re: Cataclysm: Dark Days Ahead version 0.A Kaufman released.
« Reply #26 on: March 03, 2014, 04:10:00 PM »
Why is this still not on the news page? lol

Offline Kevin Granade

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Re: Cataclysm: Dark Days Ahead version 0.A Kaufman released.
« Reply #27 on: March 03, 2014, 05:01:44 PM »
To get english on a system configured for another language, I believe you can do:
LC_MESSAGES=en_EN ./cataclysm
to launch the game.  This might be different on windows, but the concept is the same.
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Offline Soyweiser

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Re: Cataclysm: Dark Days Ahead version 0.A Kaufman released.
« Reply #28 on: March 03, 2014, 05:38:49 PM »
you know, guys, i see one release after another, you keep adding trivial bullshit and refactoring code, but there is still no dreamlands.

are you gonna actually add dreamlands, or not? if not, why do we still have portals. if yes, how much longer are you gonna spend on bullshit?
1) I have no idea what you mean when you say "dreamlands". If you are referring to working dreams then the idea has been kicked around but is nowhere near the current dev priority list (and also has absolutely nothing to do with portals). If you are referring to working portals then that is still very far away. Right now the big focus for larger projects is on getting NPC's working, and after that z-levels. Until those things are accomplished portals are almost certainly going to be on hold (though you are always free to code it yourself and PR it in, assuming your implementation is good then there is a very good chance something like that would be merged).

2) It's not bullshit. If you bothered to read the patch notes you would notice that there is a rather large amount of behind the scenes stuff there, most of which is very important for working towards our next big goal (NPC's). That, along with improving the mod manager and getting map loading/saving to work more smoothly were some of the big things in the release. These are very important to the game and as such have a focus for now.

I think by dreamlands he means the nether, which, is another thing they call it in the lovecraft universe (I think?)

The dreamlands is indeed part of the Lovecraft universe (the mythos). But it is more a strange alternative dark world that can be explored in an explorer fashion, and less a 'omg my friend looked at it and went insane' place. Not a great fit imho, not a cataclysmic place, just a weird place.

https://en.wikipedia.org/wiki/Dream_Cycle

It is where Lovecraft went weird. Imho.

Edit: put the release on the wiki. Still need links to the translated versions. If you have them. Either edit the wiki, or pm me or something.
« Last Edit: March 03, 2014, 05:46:28 PM by Soyweiser »
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Offline Gideon

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Re: Cataclysm: Dark Days Ahead version 0.A Kaufman released.
« Reply #29 on: March 03, 2014, 08:29:12 PM »

dunno what you guys redone in regards of sawing, but turns are slower now, saving/loading is slower, game generally runs worse

also it was a really bad idea to turn off acid rain puddles, cause now if you live in one place by the summer you will be walking carped of opossum/wolf/zomber bodies, which navigating around it quite hard. there ought to be rotting mechanic or puddles must return. hope you guys will see the light in this regard.

Try butchering the corpses. I've noticed that meat and fat decays away in the world. You will have to stack bone, sinew, and fur.