Author Topic: Cataclysm: Dark Days Ahead version 0.A Kaufman released.  (Read 71568 times)

Offline IcedPee

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Re: Cataclysm: Dark Days Ahead version 0.A Kaufman released.
« Reply #90 on: March 19, 2014, 06:58:56 PM »
Okay, I can see this color issue actually being a huge problem. As shown in this image taken from the tutorial…
(click to show/hide)

…all the normally grey floor tiles are now pitch-black, so when I'm indoors I effectively have no sight range on any floor tile that doesn't have an item on it.

If this issue is indeed caused by opening the game in the Terminal, maybe it could be fixed by correcting the Unix script that prevents Mac users from opening the game normally through the player? Then again if it was easy to fix, I don't know why it wasn't included with the release of the Mac cheat files themselves. I'm not really sure.
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Offline Gobbopathe

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Re: Cataclysm: Dark Days Ahead version 0.A Kaufman released.
« Reply #91 on: March 22, 2014, 05:44:05 PM »
Hello

I just upgraded my 0.9 into 0.A (deleting the lang folder), and I would like to continue my current game, and I noticed a bug : in 0.9 my armored car has 99% fuel, in 0.A it has only 9% :(

I could send my save to someone if necessary.

Thanks for the answers (I hope I post in the right thread)
You have just as much gas, but your fuel tank got bigger.  (This sounds like a joke but it's not)

Thanks a lot, I will make an ultimate test to be sure (siphon the car in 0.9 and refill it in 0.A) but it seems a fair answer.

Offline Nighthawk

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Re: Cataclysm: Dark Days Ahead version 0.A Kaufman released.
« Reply #92 on: March 22, 2014, 10:44:34 PM »
BELTS. I love you guys just for that.

I think they should receive a teeny damage buff, though. You can whip things pretty hard with a belt. -2 bash and 0 cut is kind of... weak. I say give it s'more of both.

Offline IcedPee

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Re: Cataclysm: Dark Days Ahead version 0.A Kaufman released.
« Reply #93 on: March 24, 2014, 07:31:30 PM »
So, an update about the text color thing, I actually found a fix for it, on 4chan of all places (apparently there's actually a fairly large CDDA community there).

For Mac players, the dark greys will appear black by default. However, if you go into the Preferences of the Terminal, and enable the option "use bright colors for bold text", this will fix he problem.
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Offline vultures

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Re: Cataclysm: Dark Days Ahead version 0.A Kaufman released.
« Reply #94 on: April 02, 2014, 10:14:22 AM »
I'm stilll having quite a bit of an issue here.
Even though supporting native console output is a must for those better screen opts, you guys left WinCurses build pretty vanilla when it comes to size adjustments... as far as I can see, one can only fit font sizes to "adjust" the window, but resizing it - and going fullscreen - is a SDL-build feature only. Any chance of overriding this (were you guys using some sort of terminal emulation for wincurses) ?
Snatched .1294 and loving it - but it's small on WinXP.
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Offline Kevin Granade

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Re: Cataclysm: Dark Days Ahead version 0.A Kaufman released.
« Reply #95 on: April 02, 2014, 04:50:51 PM »
the wincurses build is a terminal application, which means it can only use the capabilities of the terminal that runs it.  The windows terminal has basically nonexistent resizing features.  Is there a non-crap terminal for windows? I honestly don't know.
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Offline vultures

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Re: Cataclysm: Dark Days Ahead version 0.A Kaufman released.
« Reply #96 on: April 02, 2014, 09:59:53 PM »
Yup, WinConsole is all about coolness and lacks kicks to its features. 8-D
I just wish to point out that Terminal_Width / Height features are not SDL-build's novelties... if you downloaded Curses build for Windows, you can adjust those values (fullscreen fails, though). Vintage as I am, I've set up my 0.A shortcut to force the 640x480 resolution following these parameters in the OPTIONS file:
TERMINAL_X 80
TERMINAL_Y 30

...and it looks like 1996 all over again, with a Vesa driver bundle written all over it. ;)
"On Labor Day the vultures disappeared. Nobody could remember when they had not circled early dawn.  Death's falcons.  Turning miles above the arid northwest reaches of Tribeca tethered by scent."

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Offline Crocobutt

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Re: Cataclysm: Dark Days Ahead version 0.A Kaufman released.
« Reply #97 on: April 05, 2014, 11:25:31 PM »
Thank you, thank you, thank you!!!

All the fixes, updates and extras are a very welcome sight. :} Been hoping for some features to appear, while other new stuff surprised me as well.

Great job on the update!! :D Will be getting back into it ASAP and playing my arse off!

NEXT DAY UPDATE:

Flippin' hell, devs, so many fixes and upgrades! The map saves within milliseconds, driving camera is gorgeous, fullscreen mode and the window size translation into pixels is a godsend, menu tweaks are splendid, sleeping happens in a second, RECHARGE STATION, faster and grouped crafting menu, ZOOM and all the other stuff I can't remember to mention.

The game is more pleasant to play than ever. Amazing job on 0.a! :D Please keep it up.
« Last Edit: April 06, 2014, 03:29:26 PM by Crocobutt »

Offline Rexels

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Re: Cataclysm: Dark Days Ahead version 0.A Kaufman released.
« Reply #98 on: May 24, 2014, 07:12:02 PM »
Sorry if this has been asked already but when is the next version coming out?
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Offline Kevin Granade

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Re: Cataclysm: Dark Days Ahead version 0.A Kaufman released.
« Reply #99 on: May 24, 2014, 07:20:46 PM »
There are no plans at the moment, mostly because I have release-fatigue from doing a bunch of releases at work, so the prospect of spending my free time doing the same thing in my free time as well just isn't appealing.  That having been said, it's really just a matter of kicking the process off and doing it, we have more than enough new features for a significant release.
Its like a fun family cookout, except your family is burning in flames while trying to eat you. -secretfire
I'm more excited than a survivor on meth and toast'ems. -Nighthawk
The the giant wasp is slammed through the zombie brute!