Author Topic: Needful things (simple additions to improve the game)  (Read 638162 times)

Offline Mantar

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Re: Needful things (simple additions to improve the game)
« Reply #3765 on: September 20, 2017, 09:16:28 PM »
Yeah, I recently used police cars as cover to get near a couple of turrets with my control laptop, and then to kill a tank drone by luring it next to the battered police car, and get it to shoot at me through the car. The car exploded, and the drone died.

Being able to run fast is a good thing.

Offline Justin Case

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Re: Needful things (simple additions to improve the game)
« Reply #3766 on: September 20, 2017, 09:44:01 PM »
Aaaah.... i see. So the more objects i have between my character and the enemy, the more likely they misd. This includes also dropped stuff from dead enemy? Or the code can distinguish?

Offline DeWolf

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Re: Needful things (simple additions to improve the game)
« Reply #3767 on: September 20, 2017, 10:17:37 PM »
Aaaah.... i see. So the more objects i have between my character and the enemy, the more likely they misd. This includes also dropped stuff from dead enemy? Or the code can distinguish?
I think stuff like furniture and terrain.

Offline Justin Case

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Re: Needful things (simple additions to improve the game)
« Reply #3768 on: September 21, 2017, 08:28:42 PM »
I was thinking about the bulding description. When you examine a building, it would give you a small description like "this used to be a pizza parlor. In the window it still advertises 2 for 1 sale. As you look through the window, the place is destroyed" :)

Online DemAvalon

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Re: Needful things (simple additions to improve the game)
« Reply #3769 on: September 21, 2017, 08:44:08 PM »
"As you enter the Hospital, your nostrils are assaulted by the musty and damp air, tiles from the wall have dropped to the floor, mold grows along the ceiling of this dilapidated place of healing, where once people must have flocked when the cataclysm struck, there are only blood stains to remind those that come that they ever existed... the building layout reminds you of a potato."
« Last Edit: September 21, 2017, 08:46:51 PM by DemAvalon »
"Oh Master, I don't do THOSE sorts of things♪..."

Offline Mantar

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Re: Needful things (simple additions to improve the game)
« Reply #3770 on: September 21, 2017, 08:59:26 PM »
The other day I wondered: why don't the isolation cells in labs spawn mutated test subjects? It's always special zombies and Mi-Gos every time I go down there, but there's tons of mutagens and files detailing mutagenic experiments that they were supposedly doing, but there's never any poor sap who's been turned into a lizard or something and is stuck down in a cell, starving and hoping someone will come along and let him out, or let him eat them if he's really far gone.

Offline DeWolf

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Re: Needful things (simple additions to improve the game)
« Reply #3771 on: September 21, 2017, 11:01:59 PM »
The other day I wondered: why don't the isolation cells in labs spawn mutated test subjects? It's always special zombies and Mi-Gos every time I go down there, but there's tons of mutagens and files detailing mutagenic experiments that they were supposedly doing, but there's never any poor sap who's been turned into a lizard or something and is stuck down in a cell, starving and hoping someone will come along and let him out, or let him eat them if he's really far gone.
Presumably because they were either terminated (most of these guys are like d class in scp) or they died of dehydration already. Also I kinda imagine that's what all the naked dead bodies are besides potential scientists.

Offline Mantar

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Re: Needful things (simple additions to improve the game)
« Reply #3772 on: September 21, 2017, 11:10:04 PM »
Presumably because they were either terminated (most of these guys are like d class in scp) or they died of dehydration already. Also I kinda imagine that's what all the naked dead bodies are besides potential scientists.

I suppose, but that's not as much fun from a gameplay standpoint as letting the weirdos out of the closet to find out which ones want to eat you.

Offline DeWolf

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Re: Needful things (simple additions to improve the game)
« Reply #3773 on: September 21, 2017, 11:48:31 PM »
Presumably because they were either terminated (most of these guys are like d class in scp) or they died of dehydration already. Also I kinda imagine that's what all the naked dead bodies are besides potential scientists.

I suppose, but that's not as much fun from a gameplay standpoint as letting the weirdos out of the closet to find out which ones want to eat you.
Fair point.