Author Topic: We make bad suggestions and come up with horrible ideas  (Read 898312 times)

Offline Azrad

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Re: We make bad suggestions and come up with horrible ideas
« Reply #3705 on: April 30, 2017, 04:48:46 PM »
Zombie yeti. Basically an ice themed zombie hulk. Only appears during winter. Generates a kind of snowstorm effect around it, and survivors who get too close gets their body temperature lowered to eventually dangerous levels the longer they stay near them. Covered in icicles, and has a smash attack like a hulk, but with the added effect of causing bleeding due to pointy icicles.
Strawberry Surprise: it's a meal, drink, morale booster, painkiller, ethanol burner fuel, and coping mechanism in one gulp!

Offline Catfoodbob

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Re: We make bad suggestions and come up with horrible ideas
« Reply #3706 on: May 01, 2017, 02:44:26 AM »
Ekrixiphobia- whenever you see an explosion you get a severe moral penalty

Offline §k

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Re: We make bad suggestions and come up with horrible ideas
« Reply #3707 on: May 01, 2017, 04:23:24 AM »
Anekrixiphobia.

Whenever you don't see explosion, you get moral penalty.

Offline Adragis029

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Re: We make bad suggestions and come up with horrible ideas
« Reply #3708 on: May 12, 2017, 10:47:32 AM »
Failed brain-related CBM installs (Enhanced Memory Banks, Synaptic Accelerator, etc etc) have a chance to instantly kill you due to brain damage.

High-recoil weapons can damage weaker characters trying to fire them when the gun smacks them in the face/breaks their shoulder.

'Blind' trait: character is permanently blind, also meaning they cannot tell what is in bottles/cans/boxes except by touching/tasting.

'Crippling Osteoporosis' trait: character has 99% less HP. Not accurate depiction of the disease, but could be fun for a challenge run.

Asthmatic characters suffer constant asthma attacks when suffering from smoke inhalation.

Zombie Hulks throw cars.

Manhack Head CBM which replaces your head with a heavily-armoured, detachable controllable manhack. For surveillance!







Offline Azrad

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Re: We make bad suggestions and come up with horrible ideas
« Reply #3709 on: May 20, 2017, 05:22:43 AM »
Take selfies using camera. Small morale boost.

Capes. Like cloaks, but no coverage on the head. Fancy.

Sexy underwear. Fancy clothing. Takes a close to skin clothing layer, but offers little to no warmth or protection.

Come to think of it, how about a recipe book on weapons. Something like notes from someone with some outlandish ideas for weapons. Requires a lot of fabrication skill and perhaps intelligence due to the fact that your survivor has to decipher some rather goofy ideas and translate them into something that makes more sense: like a zanier internal combustion fundementals.
Strawberry Surprise: it's a meal, drink, morale booster, painkiller, ethanol burner fuel, and coping mechanism in one gulp!

Offline africalinguist

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Re: We make bad suggestions and come up with horrible ideas
« Reply #3710 on: May 21, 2017, 03:08:37 AM »
exploding mutation: randomly explode!!!!

Offline TooDAMNMuch

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Re: We make bad suggestions and come up with horrible ideas
« Reply #3711 on: May 27, 2017, 10:49:19 AM »
really need to edit that link out of the OP you guys, apparently whales has let someone snatch the hosting/site out from under him and they've replaced it with a fairly nasty webpage that attempts to fool people into falling for ransomeware.

if you follow it, just end task on firefox enough times for it to ask you to restore the browsing session or not and say no gets you out of it, i'm amazed people fall for websites like that, but some will for sure.

edit: also my bad suggestion, the alzheimer's patient challenge, NPCs you've befriended randomly become hostile, notes made on the world map disappear randomly, sometimes zombies appear to be friendly normal humans, hulks look like your grandson.
« Last Edit: May 27, 2017, 10:54:28 AM by TooDAMNMuch »

Offline MorCel 374

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Re: We make bad suggestions and come up with horrible ideas
« Reply #3712 on: May 27, 2017, 02:32:41 PM »
Play as a blob. Spawn in a slime pit, enter NPC's and kill them from inside, and turn them into zombies. You play as the zombie after that, which mimics the standard survivor playthrough, but you need no water, no food and no sleep. Bionics have higher fail rates. You can't use serums or mutagens, but you randomly mutate. You have 3 paths: acid zombie, standard zombie (which either goes into hulk, grappler-type z's or feral runner-type z's) or zombie master. Being a big, lore-breaking blob, when your host is low on HP, you can exit and run away (so you don't die with your host, as the lore says).