Author Topic: [Discussion Thread] Thoughts on the C:DDA Design Outline  (Read 36578 times)

Offline Stretop

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Re: [Discussion Thread] Thoughts on the C:DDA Design Outline
« Reply #75 on: January 15, 2015, 07:59:31 PM »
Okay then. Can a list of currently planned factions and their agendas be added to design document?

Offline skavenswarm

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Re: [Discussion Thread] Thoughts on the C:DDA Design Outline
« Reply #76 on: January 29, 2015, 02:47:02 PM »
Could you make animals like coyotes eat none infected corpses please.
*walk upp behind surivor put grenade in backpack*
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Offline Kevin Granade

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Re: [Discussion Thread] Thoughts on the C:DDA Design Outline
« Reply #77 on: January 29, 2015, 04:54:01 PM »
This isn't a feature suggestion thread.
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Offline Derpular

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Re: [Discussion Thread] Thoughts on the C:DDA Design Outline
« Reply #78 on: March 18, 2015, 02:29:49 PM »
Just one thought: near the bottom of page 6, change
Quote
is xemself
to
Quote
are themselves

This isn't the mid-nineties, we don't need to prove how edgy we are by inventing new gender-neutral pronouns that sound like we're gargling Lovecraftian summoning rituals.  "They" has served just fine for this purpose since the middle ages.

Offline John Candlebury

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Re: [Discussion Thread] Thoughts on the C:DDA Design Outline
« Reply #79 on: March 25, 2015, 06:41:53 PM »
In general I would support the use of "they" or null subjects over "xe", both in the wiki and in documentation.

Just seems more adequate.

Offline MormonPartyboat

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Re: [Discussion Thread] Thoughts on the C:DDA Design Outline
« Reply #80 on: March 25, 2015, 08:02:44 PM »
Just one thought: near the bottom of page 6, change
Quote
is xemself
to
Quote
are themselves

It'd be better English to just eliminate the phrase entirely, as it's redundant.  As a bonus, it'd shift the sentence's focus from the player to the world: "Transcendence involves actively modifying parts of the world… bearing in mind that the player character is part of the world."

This isn't the mid-nineties, we don't need to prove how edgy we are by inventing new gender-neutral pronouns that sound like we're gargling Lovecraftian summoning rituals.  "They" has served just fine for this purpose since the middle ages.

just lol

Offline FatherTed

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Re: [Discussion Thread] Thoughts on the C:DDA Design Outline
« Reply #81 on: July 02, 2015, 01:49:37 AM »
How strict is the "eschewing of fancy graphics"? I'm trying to get into making or editing tilesets and have thought of a few ideas in regards to the visuals/graphics. I'm guessing this is something that would be best made into a mod of some sort? My biggest problem is I have no idea what I'm doing.

Heres a link to the post that explains my ideas (and a link to another post that explains my ideas).

http://smf.cataclysmdda.com/index.php?topic=10695.0

Edit: Well I've thought about my own question for a bit and I'm not sure it's really necessary to post it here. If prompted I'll remove it but otherwise ill just leave it here. (Honestly I'm just trying to funnel as many people as possible to my original post, with the hopes that some poor soul will actually read all of it and decide to help me.)
« Last Edit: July 02, 2015, 05:56:48 AM by FatherTed »

Offline Pthalocy

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Re: [Discussion Thread] Thoughts on the C:DDA Design Outline
« Reply #82 on: July 02, 2015, 07:27:05 AM »
Mmn, last post here was on March 25 of this year. This thread is a very open-ended one so I'm not calling anybody out for thread necro (we have no official rules against it at time of this post's writing). Your post here's primary intent seems to be promoting your other thread, which is not really a bad thing, but I don't see how it will help your intended goal.

Don't worry man. We'll find and post in your desired thread if we have something to contribute! Sometimes we're a little slow. If the thread is a flop for whatever reason and gets buried behind new topics, it is perfectly okay to start a new thread and try again sometime later.
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Offline FatherTed

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Re: [Discussion Thread] Thoughts on the C:DDA Design Outline
« Reply #83 on: July 02, 2015, 03:58:57 PM »
OK so I'll stop relpying to old threads and leave them alone. I think I got a little carried away. I hope I didn't do anything foolish.

Offline Pthalocy

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Re: [Discussion Thread] Thoughts on the C:DDA Design Outline
« Reply #84 on: July 02, 2015, 05:42:46 PM »
Nah, you'd have to be trying a lot harder to dredge so many old threads up that it buries genuinely new ones. You'll do just fine here!
Quote from: Rivet
We accept him, we accept him. One of us, one of us. Gooble gobble, gooble gobble.