Author Topic: Needful things (simple additions to improve the game)  (Read 638801 times)

Offline Kevin Granade

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Needful things (simple additions to improve the game)
« on: March 23, 2014, 10:36:07 PM »
We have a lot of ideas for what people want, but let's focus on what we NEED.
Also there are a lot of ideas for mechanics changes, but not so much for missing stuff.
Please propose simple additions (items, monsters, buildings, etc) that would have a big impact on the game, and a short explanation why.
If there's somewhere else that has json posted already, please link it, we'll probably snap it up pretty quickly.
The idea is to build a todo list people can pick from without having to trawl through the whole forum to find things.  Feel free to repost things from elsewhere, but keep it short and to the point, and if you feel the need to discuss suggestions, take it elsewhere.
« Last Edit: September 08, 2015, 07:02:50 PM by Kevin Granade »
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Offline TheGrifter

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Re: Needfull things (simple additions to improve the game)
« Reply #1 on: March 24, 2014, 04:07:00 AM »
The ability to move things without picking them up. "G" ought to work on things besides furniture.

Offline Dzlan

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Re: Needfull things (simple additions to improve the game)
« Reply #2 on: March 24, 2014, 05:02:48 AM »
http://smf.cataclysmdda.com/index.php?topic=5845.msg102487

Train tracks and stations is a good idea. Having an alternate route to travel along between cities, like sewers but above ground.
Why are they needed? To make everything feel more complete I guess, I'm honestly not sure. But it's an idea.
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Offline vache

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Re: Needfull things (simple additions to improve the game)
« Reply #3 on: March 24, 2014, 05:34:59 AM »
I don't know about simple, but map gen and json support for arbitrary sized buildings, such as 2x3, 5x1, etc., and support for these buildings to spawn in towns.

Ability to toggle certain features on and off for world gen. Possibly include an "enabled: true" field for every json entry to allow  removing things without actually removing them from the data files. This would allow worlds without swamps, or worlds without cordless drills.

A way for the game to know certain areas are linked together, especially in the case of expansive areas like labs. An example would be if you needed to visit a lab security office to activate a computer opening up the locked door to the finale. The game could know if it picks that certain finale type, it knows it needs to create a security office too. This could be used to add more structure to larger areas and add an extra puzzle or exploration requirement rather than charging straight for the finales.

Better item spawning system. A proposal was made in the lab subforum about defining item groups and a method for choosing items to spawn that sounded really useful, but no action was taken on it. Implementing that would fix a lot of the "dead scientists with 10 pairs of boxers" issues. Even outside of that, the general method for selecting and spawningan iitem should be examined as well.
« Last Edit: March 24, 2014, 05:37:55 AM by vache »

Offline i2amroy

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Re: Needfull things (simple additions to improve the game)
« Reply #4 on: March 24, 2014, 07:13:16 AM »
Ability to toggle certain features on and off for world gen. Possibly include an "enabled: true" field for every json entry to allow  removing things without actually removing them from the data files. This would allow worlds without swamps, or worlds without cordless drills.
Pretty sure you can already do this with items for current modding capabilities (or it's just over the edge if it isn't in already so should be in soon).

Offline Sanarr

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Re: Needfull things (simple additions to improve the game)
« Reply #5 on: March 24, 2014, 09:08:19 AM »
Erm.. not sure if it counts as "simple", but I'm sure that it very fit to "missing" category.

I'm feeling lack of quest-like features. No, not like "go defeat master zombie and save the world", but some in-game things that would give some motivation for char to search for X or do Y stuff. Like deactivating nuclear plant which about to melt (or missile silo that about to laucnh ICBM-s), or pour some fungicide to stop fungal expansion (even if imaginable one, before dynamic map changes would actually become real).

I know that it is a sanbox game, but, to my mind sanbox with some random quest stuff will be more interesting and less likely to become boring over time.

Offline Adrian

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Re: Needfull things (simple additions to improve the game)
« Reply #6 on: March 24, 2014, 09:09:19 AM »
The inclusion of medical-grade bionics would add a lot of evidence of the world existing pre-Cataclysm. Stuff like artificial hearts, pancreases, replacement limbs and the like.

I think we should focus a little more on world building and atmosphere, rather than adding as much content as possible.

Offline jimboblordofeskimos

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Re: Needfull things (simple additions to improve the game)
« Reply #7 on: March 24, 2014, 07:10:46 PM »
More just little tweaks than anything:

Show how much storage is being used in a shopping cart/trunk/etc.
Make auto map markers for both up and down stairs in labs etc, maybe differnt colour for each and third colour for both in the same tile?
Try and cut back on the number of keypresses needed to do some basic stuff, asking if I want to read a book when I try and read a book seems fairly obvious, then maybe have a toggle option to auto ignore noises and anything but a close enemy when crafting etc.  Butchering with child zombies nearby on the other side of a fence they will never break through takes a silly amount of keypresses.
Stop non hostiles (dogs mainly) from being able to interrupt crafting etc, again, just an annoying amount of keypresses.
If its not in already, be able to have both an electric motor and petrol motor in the same vehicle and swap between with a keypress.
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Offline Chiko

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Re: Needfull things (simple additions to improve the game)
« Reply #8 on: March 25, 2014, 12:27:06 AM »
We are able to replace items by using the same id in mods but trying to do the same with recipes will result in an error message.

It would be useful if we could replace/disable recipes to allow some mods to be partial or total conversions, for instance. Or just for small changes to vanilla recipes, like adding glass shards as another option for field point arrows or renaming Glass Shivs to just Shivs and adding other options like scrap metal and wood in the recipes.
Not really what everyone needs but this would greatly benefit mods.

Offline Kristover

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Re: Needfull things (simple additions to improve the game)
« Reply #9 on: March 25, 2014, 12:57:17 AM »
I will make a couple of suggestions of things I would like to see in the game, most of which ought to be easy enough to add.  (Note:  I have no coding ability whatsoever, just a older gamer that really enjoys this product).

1.  Movie Theater:  I am a big fan of new buildings (cannot have too many types).  A larger building with many zombies inside, perhaps some electronic equipment and popcorn/sodas at the concessionary.  Be a big shock upon entering. 

2.  Sports Complex:  I think it has been suggested before but I stadium or hockey arena would be cool addition;  have some sporting equipment, maybe even a new type of zombie...the sporting zombie, decked out in football gear or hockey outfit! 

3.  Airport:  A rare building spawn that would have to be out in the open like the public works.  Broken down aircraft could be there with a small terminal; could find new items like luggage cart and luggage (new container type).

4.  Shopping Mall:  Classic Zombie Movie shoutout!  Large building with multiple stores inside.  You would have fast food, electronics stores, multiple clothing stores, much more.  It would be a rare spawn, stock it full of monsters but would be a great place to take down.

5.  Game Store:  Kind of meta given your playing a game but it would be a great place to find batteries and game consoles; already aware that we have the electronics store but perhaps a new set of items for it - make it a hobby/gaming shop where you can also find model stuff (superglue/razors) and RPG sourcebooks (new book type, enjoyment only - have different types).

6.  Warehouse:  Located near water; Large structure primarily filled with bulk items of some sort.  Could have various sorts of goods in them.  Would have to calibrate the loot tables so that they are not too overpowered (found warehouse with enough food to last a lifetime).  Could have semi trucks outside in parking lot/loading dock.
_____________________

New Monster Types:

Religious Cultists:  There are some out there that regard the Cataclysm as their 'second coming'.  Carry weapons and possibly religious books/artifacts.  Can rare spawn in churchs or dark shrines.

Out of Control Soldiers:  Have a small group of them with military gear and weapons, high end.  They have gone rogue and acting as bandits <another idea right there). 


Offline Kristover

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Re: Needfull things (simple additions to improve the game)
« Reply #10 on: March 25, 2014, 01:22:16 AM »
Vehicle Type:  The Fuel Tanker Truck....rare vehicle spawn but can recover large amount of fuel from it.  Of course dangerous to fire anything around it!  Not sure how you would implement...perhaps standard large truck like vehicle with an EXTREMELY large gas tank on board?

Offline vache

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Re: Needfull things (simple additions to improve the game)
« Reply #11 on: March 25, 2014, 01:30:33 AM »
Also, another atmospheric type addition: NPCs in the form of friendly monsters that spawn in the same areas with zombies, whose only real gameplay purpose is to get ripped to shreds by zombies in front of you.  Ideally they would scream for help and try in vain to do small amounts of damage to the zombies surrounding them.  They could be used for tactical purposes to help you sneak around a group.

Offline Dzlan

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Re: Needfull things (simple additions to improve the game)
« Reply #12 on: March 25, 2014, 01:57:24 AM »
Enemies who are rather just normal humans with guns and other equipment. Basically survivor bandits, but more simple then NPC's because NPC's are just bugged. Travel in groups and attack everything else on sight. More dangerous then typical enemies, as they have guns armour, and clothes, and travel in packs.
Writing... I like writing... I really like writing...
Bahh, who am I kidding..
I LOVE WRITING
What kind of writing? Eh, Story writing, short stories, novels, fiction, poetry, fan fiction, fantasy, words, realism, based off dreams, I'd go on and on and on, but the Cataclysm really couldn't care less.

Offline vache

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Re: Needfull things (simple additions to improve the game)
« Reply #13 on: March 25, 2014, 02:24:25 AM »
Another mod related improvement, move some of the factors controlling player-related things like hunger/thirst for the player to json files.

Really the more things that can be moved to json, the better.  Things like the type and prevalence of weather, wildlife abundance, things like that.  It would all support modding (being able to make ash rain down instead of rain/acid rain, and disabling sunny as a weather type are things I'd like to do as part of a mod I have in mind), and increase replayability.

Offline vache

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Re: Needfull things (simple additions to improve the game)
« Reply #14 on: March 25, 2014, 04:23:01 AM »
The inventory screen could be improved to add a little mini side window underneath or beside the "worn items" to show basic stats about the highlighted item to prevent having to examine it just to get a rundown on it.  It may have to be scaled so that when the screen is below X size, it just shows a line like "Highlighted Item - Weight: 20    Volume: 5", and above that size include the whole mini panel.