Author Topic: Needful things (simple additions to improve the game)  (Read 629310 times)

Offline nick0010

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Re: Needful things (simple additions to improve the game)
« Reply #3630 on: June 16, 2017, 03:37:55 PM »
Would it be reasonable to change acidic/spitter zombies so that pulping them doesn't spread acid? Having to either go out of my way to move the corpse and butcher it, or risk having acid splash onto me is annoying and doesn't add much to the gameplay.
I use it to my advantage. Smash an acidic zombie corpse between you and a horde to thin out the horde a bit. Like an acid bomb but slower. Even more effective if you have turnout pants and rubber boots. Also standing on a shopping cart or similar 1 tile boardable vehicle negates acid puddles.

Offline Coolthulhu

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Re: Needful things (simple additions to improve the game)
« Reply #3631 on: June 16, 2017, 03:51:14 PM »
Would it be reasonable to change acidic/spitter zombies so that pulping them doesn't spread acid? Having to either go out of my way to move the corpse and butcher it, or risk having acid splash onto me is annoying and doesn't add much to the gameplay.

It is supposed to force the slower butchering instead of fast pulping, to make necros more dangerous.
Though honestly, it causes more player tedium than the intended effects.

From what I know, the gimmick is generally well received.

How about this: pulping acidic zombies gets ~3 times slower, but avoids all blood spills in the direction of the pulper (and friends).
This would retain the gimmick, not be annoying, and not be hard to write.

Offline TooDAMNMuch

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Re: Needful things (simple additions to improve the game)
« Reply #3632 on: June 16, 2017, 06:32:54 PM »
already have that, press | and you can wait

holy crap, legitimately did not realize that was a thing, thanks.
1. disassemble lockers 2. disassemble broken console in the southeast corner 3. you now have the materials to craft a metal funnel, 60L tank and a brazier 4. find a second shelter or rip another 60L out of a car 5. you now have infinite clean water
people ask THAT often.

Offline kaluce

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Re: Needful things (simple additions to improve the game)
« Reply #3633 on: June 18, 2017, 04:57:23 PM »
Quick UI fix: Add a "Repair" option to damaged items, or optionally add functionality to "mend". 

I have a pair of boxers that are ripped:

Current: Open storage, dig out tailor's kit, realize that kit is empty, dig out second tailor's kit, open inventory and activate (or use %), select repair (material), select boxers, repair/enhance

Idea: open inventory, select boxers, select mend, prompt for tool (nearby), repair/enhance.

Offline TooDAMNMuch

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Re: Needful things (simple additions to improve the game)
« Reply #3634 on: June 19, 2017, 12:32:58 PM »
it would be good to be able to open the @ list of effects while sleeping or waiting.
1. disassemble lockers 2. disassemble broken console in the southeast corner 3. you now have the materials to craft a metal funnel, 60L tank and a brazier 4. find a second shelter or rip another 60L out of a car 5. you now have infinite clean water
people ask THAT often.

Offline BorkBorkGoesTheCode

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Re: Needful things (simple additions to improve the game)
« Reply #3635 on: June 22, 2017, 05:13:06 PM »
Move the ammolinks from generic to magazine folder. It's kinda difficult to find them if you manually search for em
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Offline TooDAMNMuch

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Re: Needful things (simple additions to improve the game)
« Reply #3636 on: June 24, 2017, 09:15:45 PM »
some sort of ingame checklist like a really basic day planner or shopping list.

basically where you could write down a goal and cross it off once you've done it somehow, i keep having the problem of forgetting what i was about to do when i get a fair bit into a game.
1. disassemble lockers 2. disassemble broken console in the southeast corner 3. you now have the materials to craft a metal funnel, 60L tank and a brazier 4. find a second shelter or rip another 60L out of a car 5. you now have infinite clean water
people ask THAT often.

Offline Szara

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Re: Needful things (simple additions to improve the game)
« Reply #3637 on: June 25, 2017, 03:54:39 AM »
Using a washboard to wash a piece of leather, rag, etc, washes more than one item at a time (to me about five would seem appropriate). It seems silly that the same amount of detergent can clean an entire turnout coat as it can a single rag. And especially that an entire bar of soap can only clean ten rags or whatever before being depleted.

Alternatively, since the main reason to wash materials en masse is to craft, allow crafting with filthy items, get a filthy output, then we can just clean the end product.
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Offline lordmatiz

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Re: Needful things (simple additions to improve the game)
« Reply #3638 on: June 28, 2017, 11:57:59 AM »
I'd like to see:

Proximity sensor - for stationary (or not) lights at base- I'd like them to turn on when some zombies are close.

Twilight sensor - same as above, but turns on when it's getting dark.

Stationary recharging station - I'd like to refuel my electric car at base and I'd like to have an item to be build on one vehicle to be able to connect it to another one and to transfer energy. Preety much like jumper cable, but with MUCH HIGHER transfer rate.


Offline Litppunk

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Re: Needful things (simple additions to improve the game)
« Reply #3639 on: July 04, 2017, 10:48:26 PM »
1) Option for how manual hotkeys are decided on stacks of items with varying durability,

OR

Make use of a lockpick auto continue until success/fail/enemy spotted

OR

Just give the same mini menu as with tailoring:
  • A) Use lock pick until success/damage
  • B) Use lock picks highest durability until success/ all picks are of lower tier durability
  • C) Use lock picks lowest durability  until success/ no more lock picks

2)Allow Pg Up/Down on crafting searches

OR

A hotkey for "skip to first uncraftable item"

I can't be the only person who frequently checks the crafting menu for what I can ALMOST make. Minus a string, or scrap metal, or that thing JUUUUUUST around the doorway.

A way to search for random bits of description, list by ___ value (bash, cut, glare, environment protection etc...) or (≥ , ≤) greater/equal than less/equal than values.
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Offline papabrando

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Re: Needful things (simple additions to improve the game)
« Reply #3640 on: July 06, 2017, 12:06:55 AM »
Mansions should have marble floors and maybe could produce more sound when you stepped on them like Thief. Maybe even an unnoticeable/pointless +5 morale boost when on top of one?

And why are the carpet floor tiles never utilized? I don't think I've ever seen any in anyplace but the home improvement stores or the furniture store (either or, don't remember).

And while I'm typing lol... this game really needs like side streets and different kinds of roads. There's highways and stuff but they are kinda lame cuz they never manage to be that long like a real one and they just feel samey. If someone came along and made a super road revival mod that would be the best, one way roads, alley ways littered with trash, those roads with the gardens and trees in the middle, what about like bike/hiking trails? I could go on forever.

Just some sick suggestions, don't know if they belong here, & don't know if they've been made already, pce out though.

Offline Azrad

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Re: Needful things (simple additions to improve the game)
« Reply #3641 on: July 07, 2017, 04:13:50 AM »
An idea for a starting scenario, unless it already exists and I didn't notice. Caught criminal: start near a police car, and mainly the difficulty of the scenario is that you start with electronic handcuffs locked in your wrists.
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Offline TooDAMNMuch

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Re: Needful things (simple additions to improve the game)
« Reply #3642 on: July 08, 2017, 11:28:23 PM »
An idea for a starting scenario, unless it already exists and I didn't notice. Caught criminal: start near a police car, and mainly the difficulty of the scenario is that you start with electronic handcuffs locked in your wrists.

i'm sure electronic handcuffs are just like electric socks in that it makes perfect sense after you realize why, but what the heck would handcuffs need to be electronic for? like a force field instead of a chain so you can't escape them easily or what?
1. disassemble lockers 2. disassemble broken console in the southeast corner 3. you now have the materials to craft a metal funnel, 60L tank and a brazier 4. find a second shelter or rip another 60L out of a car 5. you now have infinite clean water
people ask THAT often.

Offline iceball3

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Re: Needful things (simple additions to improve the game)
« Reply #3643 on: July 09, 2017, 02:19:51 AM »
Deep fryer machine (most probably better at the bad ideas thread, maybe).

Something that I thought of after seeing how the CWD machine works now in the game.

Anyway, something that gets constructed in-game like a smoking rack. When examined, you get to pick any solid food in the survivor's inventory, and if you have cooking oil and something for batter. The item gets cooked, and bam, deep fried version. Food gets the junk food added as food material, is unhealthier but provides better morale when eaten.
Reminds me pleasantly of the SS13 deep fryer. Good times.
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Offline TooDAMNMuch

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Re: Needful things (simple additions to improve the game)
« Reply #3644 on: July 09, 2017, 11:00:19 PM »
Deep fryer machine (most probably better at the bad ideas thread, maybe).

Something that I thought of after seeing how the CWD machine works now in the game.

Anyway, something that gets constructed in-game like a smoking rack. When examined, you get to pick any solid food in the survivor's inventory, and if you have cooking oil and something for batter. The item gets cooked, and bam, deep fried version. Food gets the junk food added as food material, is unhealthier but provides better morale when eaten.
Reminds me pleasantly of the SS13 deep fryer. Good times.


so then we can have deep fried vorpal dildo-weapons? i like this idea.
1. disassemble lockers 2. disassemble broken console in the southeast corner 3. you now have the materials to craft a metal funnel, 60L tank and a brazier 4. find a second shelter or rip another 60L out of a car 5. you now have infinite clean water
people ask THAT often.