Author Topic: Latest experimental features.  (Read 642634 times)

Offline Shadow86

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Re: Latest experimental features.
« Reply #1050 on: December 04, 2016, 07:15:54 PM »
Is this a Jenkins/changelog oversight or is there a missing commit between builds 6003 and 6004? Or am I the one missing something?

I'm talking about 014111e, between "Fix for out of battery state" and "Better handling of item templates":

Merge pull request #19426 from mugling/eng5
Split engine load in to electrical and propulsion

Offline JazzGuru

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Re: Latest experimental features.
« Reply #1051 on: December 12, 2016, 03:05:49 PM »
Is that Kevin Granade I see putting in an appearance on the GitHub page again?

AWESOME!!! :)

Offline stk2008

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Re: Latest experimental features.
« Reply #1052 on: December 13, 2016, 07:51:16 AM »
So I was watching a YouTube lets play and the chap now managed to activate some thing around him.
Please tell me this has now been added if so woooot.

Offline NFossil

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Re: Latest experimental features.
« Reply #1053 on: December 13, 2016, 02:08:56 PM »
So I was watching a YouTube lets play and the chap now managed to activate some thing around him.
Please tell me this has now been added if so woooot.

It's in. Dunno when, and I didn't realize it for quite a while. You'll still need to have space to hold the item in the inventory.

Offline youtoo

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Re: Latest experimental features.
« Reply #1054 on: January 08, 2017, 05:21:09 PM »
This is weird. I have never seen this thread go 3 weeks without a post before.

Offline Litppunk

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Re: Latest experimental features.
« Reply #1055 on: January 08, 2017, 09:47:08 PM »
eh, the back to back holiday weeks probably threw off a lot of the progress for a little while.
Feeds both of grandpas wolves, and but doesn't let them fight; Then saves the car full of cash sells it and starts an orphanage, anti-railroad-tying shenanigans-organization and invests.

Offline Kevin Granade

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Re: Latest experimental features.
« Reply #1056 on: January 10, 2017, 07:02:39 AM »
Reverted the entire vehicle overhaul that has been causing so many problems, there might be some fallout from that here and there, but on balance it never delivered on its promises and caused many more problems than it solved.
Its like a fun family cookout, except your family is burning in flames while trying to eat you. -secretfire
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Offline Nibelung44

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Re: Latest experimental features.
« Reply #1057 on: January 10, 2017, 08:35:10 AM »
I'm curious if there is development map somewhere, like when multi-engines are back? Or is it part of the vehicle overhaul revert?

Offline Gnorse

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Re: Latest experimental features.
« Reply #1058 on: January 10, 2017, 11:23:39 AM »
Reverted the entire vehicle overhaul that has been causing so many problems, there might be some fallout from that here and there, but on balance it never delivered on its promises and caused many more problems than it solved.
so the whole thing is gone ? RPMs, fuel consumption, multiple engine bug , offroad efficency, all of it ?
"No can do, little hard to "lock and load" when you can't stand and it's a little hard to stand when your feet haven't grown back fully so the end of you legs are nubs"

Offline JazzGuru

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Re: Latest experimental features.
« Reply #1059 on: January 10, 2017, 04:30:27 PM »
Wow, I was wondering what all those reverted commits were for...

Offline Kevin Granade

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Re: Latest experimental features.
« Reply #1060 on: January 10, 2017, 05:41:33 PM »
I'm curious if there is development map somewhere, like when multi-engines are back? Or is it part of the vehicle overhaul revert?
Yes multiple engines should be back to working.

so the whole thing is gone ? RPMs, fuel consumption, multiple engine bug , offroad efficency, all of it ?
Yes, all of those, some (rpm, gearing) were things I want in the game, but the way it was added left me no option other than throwing it all out.
Its like a fun family cookout, except your family is burning in flames while trying to eat you. -secretfire
I'm more excited than a survivor on meth and toast'ems. -Nighthawk
The the giant wasp is slammed through the zombie brute!

Offline Coolthulhu

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Re: Latest experimental features.
« Reply #1061 on: January 10, 2017, 06:07:36 PM »
Part of the offroad code is an earlier thing. That is, penalty for small wheels off the road. I didn't check, but it's unlikely that this part was reverted.

The "massive vehicles" (or whatever is it named now) mod may need obsoleting now.

Offline stk2008

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Re: Latest experimental features.
« Reply #1062 on: January 10, 2017, 06:40:59 PM »
Shame I understand why its been reverted in some respects but I did like the gear and RPM thing.

Instead of cars going 200mph we had at least more realistic speeds etc :).

Any way thanks for all the amazeing work every one that contributes to CDDA :)

Offline TheFlame52

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Re: Latest experimental features.
« Reply #1063 on: January 10, 2017, 06:53:11 PM »
Wow, both the inventory and now the vehicles are fixed now? I think I'll start playing again!
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Offline Kevin Granade

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Re: Latest experimental features.
« Reply #1064 on: January 10, 2017, 08:57:52 PM »
Part of the offroad code is an earlier thing. That is, penalty for small wheels off the road. I didn't check, but it's unlikely that this part was reverted.
It was not, I ran your efficiency tests against the commit previous to that pr, and there was a distinct penalty for offroading.
The "massive vehicles" (or whatever is it named now) mod may need obsoleting now.
It does, there will be some breakage related to this in the short term, that will be my focus until it's all resolved.
Its like a fun family cookout, except your family is burning in flames while trying to eat you. -secretfire
I'm more excited than a survivor on meth and toast'ems. -Nighthawk
The the giant wasp is slammed through the zombie brute!