Author Topic: Latest experimental features.  (Read 643270 times)

Offline TheFlame52

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Re: Latest experimental features.
« Reply #1080 on: August 30, 2017, 09:37:29 PM »
I have sort of an outside perspective on this, so I'll be listing changes that weren't mentioned earlier. I will add more as I discover them.
 - There's now a slot for an emitter or lens mod on some energy weapons. There are also a few new gun mods.
 - Mycus Feeders can no longer take drugs of any kind. This includes things like bandages and vitamins, though first aid kits are still usable.
 - There are a lot more locations. I can't list them all.
« Last Edit: August 31, 2017, 09:18:48 PM by TheFlame52 »
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Offline TooDAMNMuch

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Re: Latest experimental features.
« Reply #1081 on: September 02, 2017, 06:51:03 AM »
it seems like districts and names for them got added recently on the map, that's cool.
1. disassemble lockers 2. disassemble broken console in the southeast corner 3. you now have the materials to craft a metal funnel, 60L tank and a brazier 4. find a second shelter or rip another 60L out of a car 5. you now have infinite clean water
people ask THAT often.

Offline Coolthulhu

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Re: Latest experimental features.
« Reply #1082 on: September 02, 2017, 08:02:57 AM »
it seems like districts and names for them got added recently on the map, that's cool.

Actually, that's Codemime

Offline Kevin Granade

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Re: Latest experimental features.
« Reply #1083 on: September 02, 2017, 08:29:37 AM »
it seems like districts and names for them got added recently on the map, that's cool.

Actually, that's Codemime
ba DUM tish

Not in experimentals yet, PR to overhaul ranged accuracy is here: https://github.com/CleverRaven/Cataclysm-DDA/pull/21468
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Offline Coolthulhu

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Re: Latest experimental features.
« Reply #1084 on: September 20, 2017, 12:06:04 PM »
Rather major nerf to armor is in - flat 33% to 50% loss of armor (actual loss is 33%, but weaker armors benefited from rounding).

Leather and kevlar padding (from tailor kit) rebalanced - now it has a constant bash protection/encumbrance ratio of a fitted hoodie (pretty good, but nothing special). Leather padding has cut protection identical to bash protection, kevlar has bash like leather, but cut +50% over leather. In other words, leather-padded hoodie has protection and encumbrance of two hoodies, while kevlar plated has bash protection and encumbrance of 2 hoodies and cut protection of 2.5 hoodies.

Acidia's urban expansion mod got more buildings

Diesel V12 engine and a truck that uses it added

Batch crafting no longer grants less xp than crafting everything individually. It makes it beneficial to batch-craft when grinding now, because you only take one focus hit.