Author Topic: Good space games  (Read 14402 times)

Offline Binky

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Re: Good space games
« Reply #30 on: April 08, 2014, 02:41:07 PM »
GalCiv2 is by far the best space 4x (and 4x in general) in my opinion. It allows a lot of flexibility on how you approach games and with all the expansion packs there is tons of content. Unfortunately, like most 4x games it suffers from the 'tipping point' syndrome, where you get to a point and you pretty much KNOW you're going to win or lose. It tries to offset that by giving losing players a random good gift (special ship etc) but it's rarely enough to sway it if you're against the computer. Still, really good and really challenging when 3 bright-level AIs team up against you

Sins of a Solar Empire: rebellion is great, it's very well balanced and awesome to watch, but requires a pretty good PC. The star trek Armada mod is also awesome, even if a little bit unfinished.

Offline fanneyjack

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Re: Good space games
« Reply #31 on: April 08, 2014, 03:37:20 PM »
I am a fan of the space sci-fi flight/combat games. Mainly the X-Wing, TIE Fighter, Descent, and Freespace 2.

Offline Alpha

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Re: Good space games
« Reply #32 on: April 09, 2014, 04:23:35 AM »
I am a fan of the space sci-fi flight/combat games. Mainly the X-Wing, TIE Fighter, Descent, and Freespace 2.
If you are a big fan of those type you'd probably love freelancer.

Vulnus

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Re: Good space games
« Reply #33 on: April 14, 2014, 05:26:31 PM »
Space engineers is good. It's kind of like minecraft in that you need to get resources, but there are two ways to get them in this. Mine and refine stuff, or fly out into space and take one of the randomly generated ships and take it apart.
There's physics, guns (one for personal use, a few for ships at the moment), space ships, destruction. A lot of good stuff and the dev team are saying (from my understanding) that what it currently is is the beta.
There's also creative mode where you can just build and goof around, which is fun when your just learning how to build ships. My first ship was a essentialy a surf board with a cockpit and an engine, along with everything needed to get it to work.
all that and there are a bunch games open to join pretty much all the time. Don't know if they're any good since my computer has trouble with the game (minor lag), but it's still fun to play with a couple of friends.

Offline AseaHeru

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Re: Good space games
« Reply #34 on: April 14, 2014, 08:58:15 PM »
Begin is a good game, for something with complicated controls and its (assumed) age.
I am in your threads, leaving piles of transparent comments.

Offline Blackopsman9999

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Re: Good space games
« Reply #35 on: April 14, 2014, 10:57:24 PM »
Asea link plox? The google search game up with oxford dictionary

Offline AseaHeru

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Re: Good space games
« Reply #36 on: April 16, 2014, 02:22:24 PM »
I am in your threads, leaving piles of transparent comments.

Offline vultures

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Re: Good space games
« Reply #37 on: August 07, 2014, 10:54:15 PM »
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So, last week we celebrated the Elite:_Dangerous Beta 1 which marked the spot. In the above links you may find screencaps from the very same build. They were brought to us via the Elite:_Dangerous newsletter; these are rather heavy jpegs, jtbn.
"On Labor Day the vultures disappeared. Nobody could remember when they had not circled early dawn.  Death's falcons.  Turning miles above the arid northwest reaches of Tribeca tethered by scent."

The Absent Vultures of Tribeca
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Offline John Candlebury

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Re: Good space games
« Reply #38 on: August 08, 2014, 02:33:31 AM »
img1
img2
img3
img4
img5
img6
img7

So, last week we celebrated the Elite:_Dangerous Beta 1 which marked the spot. In the above links you may find screencaps from the very same build. They were brought to us via the Elite:_Dangerous newsletter; these are rather heavy jpegs, jtbn.

Why must my computer be bad? WHYYY???

Vulnus

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Re: Good space games
« Reply #39 on: August 08, 2014, 07:03:41 PM »
img1
img2
img3
img4
img5
img6
img7

So, last week we celebrated the Elite:_Dangerous Beta 1 which marked the spot. In the above links you may find screencaps from the very same build. They were brought to us via the Elite:_Dangerous newsletter; these are rather heavy jpegs, jtbn.

Why must my computer be bad? WHYYY???
Welcome to the club.

Offline vultures

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Re: Good space games
« Reply #40 on: August 08, 2014, 07:58:19 PM »
The important thing is the overall quality of the graphics experience is downgradeable; I'll post again with the minimum/recommended system specs for the game, as well as the supported OSs.
Here are the most recent newsletter-push images:
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To cut the delay, I've decided to just up the generics, read quote info:
Quote from: Elite:_Dangerous Newsletter 33, 07_25_14
Currently our recommended PC* specification for the game is:
Direct X 11
2GHz Quad Core CPU
2 GB System RAM (more is always better)
DX 10 hardware GPU with 1GB video ram e.g. Nvidia GTX 260, ATI 4870HD

We hope to be able to lower this in due course as further optimisations are included in the game.

* Mac fans you are not forgotten, don’t worry – development of the MacOS version continues!  We will let you know our recommended system spec as soon as we are able.

I guess a mid-range i5 Intel with several GB of RAM is needed; someone from the US add on prices below, pls.
« Last Edit: August 08, 2014, 08:09:19 PM by vultures »
"On Labor Day the vultures disappeared. Nobody could remember when they had not circled early dawn.  Death's falcons.  Turning miles above the arid northwest reaches of Tribeca tethered by scent."

The Absent Vultures of Tribeca
by Douglas Anthony Cooper

Offline vultures

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Re: Good space games
« Reply #41 on: August 10, 2014, 07:55:41 PM »
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With eleven images total, I'm done improving this topic, for the time being. As you might've heard on the internetZ, folks from all around the world are posting their 1st hand impressions on the upcoming title.
"On Labor Day the vultures disappeared. Nobody could remember when they had not circled early dawn.  Death's falcons.  Turning miles above the arid northwest reaches of Tribeca tethered by scent."

The Absent Vultures of Tribeca
by Douglas Anthony Cooper

Offline Zireael

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Re: Good space games
« Reply #42 on: August 11, 2014, 10:14:45 AM »
I've played Oolite and FFE, waiting for Elite: Dangerous too. Galactic Civilizations II in my experience is pretty buggy.

I can recommend http://imperiagame.wordpress.com/, though - while it's not a complete game yet, it's free, and being actively worked on!


Offline Aravhorn

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Re: Good space games
« Reply #43 on: August 11, 2014, 07:28:33 PM »
Well, I can only suggest Aurora (a 4x game with DF complexity set to the extreme) and Distant Worlds: Universe(also a 4x game; it was the first space-themed 4x game I've ever played. Also, the AI was kinda clever in my playthroughs). :/
I've finally got them dragons :P
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Offline vultures

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Re: Good space games
« Reply #44 on: August 16, 2014, 03:39:28 AM »
Okay, just this once - I had to feed you this! :)
One of the things seen in the Elite: Dangerous Beta 1 is significantly more star systems. Many of these have planetary systems around them, formed at much the same time as the star(s) in the system, or captured during the lifetime of those systems.

In Elite: Dangerous, when we are generating a system procedurally, each planetary system is formed from first principles. Bodies are gradually aggregated over a very long simulated time from available matter, taking into account its chemical composition. Depending on the angular momentum, this might begin to form into a single central body, or into multiple co-orbiting bodies.

As the gases collapse together under the force of gravity, matter tends to orbit these bodies in protoplanetary discs, which in turn further coalesces into smaller bodies within those discs. Tidal forces, orbital resonances and gradual accretion of mass gradually change their orbits, causing collisions, collapse and close encounters – which in turn means bodies might capture each other or fling each other into new orbits or out of the system altogether.

At some point the stars in the system ignite one by one, and the resultant stellar winds gradually drive off the lighter non-gravitationally bound gases.

Over its lifetime (different for different systems) close and not so close encounters with other stellar systems may remove outer planets and capture others, and the outer halo of comets and other bodies may pass through the other system, not just causing destruction, but also depositing lighter elements and compounds (like ice/water) on the bodies in the inner system that may have been lost during the heat of their formative years, making water-based life there possible.

The above processes are all modelled from first principles for almost all of our 400 billion star systems by an Elite: Dangerous system called Stellar Forge.

There are some interesting outcomes from Stellar Forge that are ‘backed up’ by astronomical observations – for example binary planets. During the process of the system forming, both catastrophic collisions (as in the case of Earth) and very close encounters can result in bodies in very similar orbits capturing each other into a wonderful co-orbiting waltz.

We see the early stage of this in the Solar system with the moons of Saturn, Epimetheus and Janus which share an orbit – swapping positions whenever they have a close encounter – but this is not stable in the very long term, particularly not in a gaseous disc where the gases are continually absorbing energy. In such a gaseous disc while planets are still forming and the corresponding slowing of the orbits, this is likely to end up with the bodies eventually co-orbiting each other in an ever less elongated orbit.

Pluto and Charon are another example of an asymmetric binary planet (or dwarf planet as I think we should say these days), likely arising as a result of a close encounter or collision of an unknown body with Neptune, but then the pair eventually ending up orbiting each other, picking up other debris from the collision over time.

We have seen pairs of gas giants in Stellar Forge, co-orbiting each other, each with its own stable moons. When standing on one of those moons you will see both gas giants looming large in the sky.

Even pairs of earth-like planets are possible. In fact if one had life, then it is most likely both would, as meteorite impacts on one would tend to catapult debris to the other and spread the life across.

Bodies can orbit each other very closely indeed. They can even touch – forming a strange dual body with a ‘figure of eight’ or hourglass shape – something predicted by a mathematician called Roche. We see this with stars too – an example of this is the contact binary i Boötis BC – already seen in the Elite: Dangerous Premium Beta.

Images: img12 img13 img14
"On Labor Day the vultures disappeared. Nobody could remember when they had not circled early dawn.  Death's falcons.  Turning miles above the arid northwest reaches of Tribeca tethered by scent."

The Absent Vultures of Tribeca
by Douglas Anthony Cooper