for 4157 (0.C-8877-ga44b390)Google_Drive
(7 Jan 2016
)Special thanks to Malkeus
for keeping the mod alive.Hey there,
This Mod allows air drops
, 3D Printing
, Long Term food storage through irradiation
, a chemical crafting system
to break down drugs and household chemicals into "raw chemicals" that can be re-combined to create things like gunpowder, gasoline, other drugs and even household products in a balanced way, with some loss every time chemicals are broken down, and a few professions
to play with :)Air-Drops: (Main Feature)
By using a signal flare the player can "order in" crates of supplies, ranging from chemicals (see below), gear for mechanics or soldiers to a crate full of paper, duct tape, medical supplies or even a crate full of flares! Right now this "service" only requires a flare and it accessed through the crafting menu, but I'm tempted to add "badges/licences" to the game that are needed (and MAYBE consumed) when ordering special item crates. For balance id like it so that an "Arms licence" allows you to have 3 air drops and then you need to find another licence to order more. I may even make it so radios are required as well as OR instead of flares.
This is a POSSIBLE
feature I may add depending on what people say, but right now you can order in anything with just a flare, this is pretty much a "demo" of the mod, it has all features, but it isn't balanced yet :) To use the air drop system just open the crafting menu and craft the desired Air-drop out of a single flare, then just breakdown the crate when it arrives using "(" so you receive not only the items you ordered, but some tattered rags that were a parachute and a few planks that were once the crate. :) Note certain skills are required for some drops, they are all automatically learned at the moment :)
This chemical system seems quite cheat-y right now but balances will come, right now chemicals you find normally in the world can now be broken down into "raw chemicals", and turned into almost anything else if you have the equipment and resources. A feature I really want to move into is instead of having a "generic raw chemical" I instead refine the chemical system so chemicals that are flammable for example get turned into a sort of "generic Flammable chemical", this way you can't fuel a car's gas tank with ground down aspirin pills lol, but right now this "demo" mod has all the features but isn't really balanced yet, so you can for example turn cocaine into raw chemical, and the raw chemical into alcohol, yes not balance YET, but it adds a fun twist to the game, and as I'm a University Chemistry student you can rest assured that it will be a mix of both balance and realism :).
VIA a craftable machine (and using resin made from plastic chunks and chemicals) it is now possible to form many useful items out of plastics, these range from cutlery to basic tools and plastic containers. The goal of this is to make it possible to make items in a pinch, yet I hope to make them less durable and practically useless in combat, this is more of a utility item than a "cheat-y tool" to just churn out free tools, as the machine and the resin is VERY heavy to cart around.Food Irradiation:
Using a crafted machine and a radioactive source it is now possible to blast food-stuffs with radiation to preserve them for a "very" long time.Professions:
This mod also adds 4 Professions to the game(all are tagged with *DD* so you can easily find/ignore them ingame :P lol):
" is of course VERY cheaty, and was used by me for testing really, it just basically has ALL the useful biomechanical mods installed. "You're the ultimate experiment."
--The "Future Human
" , basically an individual that has most of the non-military biomechanical upgrades, and provides an instant "quality of life" edge to the game, think the "average to wealthy" person from Deus Ex... "This is how we'll be one day."
--The "Zero-Point Agent
", this is an...interesting individual, basically a time traveller with some very interesting starting items, ranging from a tiny laser to start fires to a Nano-suite to protect the user from raging fire... "You travelled through time to stop the cataclysm, but you arrived too late."
--The "Lost Logistics Officer
" is basically a near naked soldier lost in the wild with only 3 flares to help him....but bare in mind the Air-drop system :P.... "with nothing but your trusty few flares to flag down air drops, this could be difficult, or really easy, depending on how you use them."Please PLEASE leave feedback, and bare in mind these are only just really "Demo mods", just to get them out there for you all to help shave off the rough edges :)
If anyone finds "Free craftable items" or items needing "0 rocks or pebbles" let me know, this is just for testing proposes and should have been removed, if I miss any PLEASE let me know :)***DOWNLOADS***
V0.2.7 = https://www.dropbox.com/s/68k596b543amx94/Duros%27%20DoingsV0.2.7.zip?dl=0
V0.2.6 ---->V0.2.7 (Merged the fixes done by Malkeus, Than you :D)
V0.2.6 = https://www.dropbox.com/s/tua47f7np6no87n/Duros%27%20DoingsV0.2.6.zip?dl=0
V0.2.5----->V0.2.6 (Edited a few Recipes to make them actually work (Such as Boiled water))
V0.2------->V0.2.5 (Removed the "Constructions" file, that file wasn't really a feature, but it causes issues with the latest Experimental versions)
(*0.1--->0.2* Changelog: Drop crates didn't cost flares [FIXED]***EXPERIMENTAL DOWNLOADS***0.C-2920
(26/Mar/2015)Please leave ANY AND ALL feedback, I plan on spending a lot more time on this, even though its taken weeks to put together, I feel its time to release :D