Author Topic: Gods of the Cataclysm (Challenge Thread)  (Read 84918 times)

Offline Coolthulhu

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Re: Gods of the Cataclysm (Challenge Thread)
« Reply #30 on: September 30, 2014, 07:54:09 PM »
Regarding hulk challenge:
To test out how doable it is, I created a debug char, 8/8/8/8, 1 trait (hooves to cancel out no footwear) and cheated a no temperature debug mutation on him (I could just pick a warm spring day, but it's less tedious that way).

I made him drop all the equipment he started with, then gave him lots of meth, adderal and tramadol, took 2 first till he got all the speed bonus he could get and spawned a hulk.

After 10 minutes of shrub dancing, the hulk was dead, while debugdude gained almost 4 levels of melee and unarmed (skills sit at 3(94%) and 3(93%) respectively).

Observations:
Hooves did a lot of damage, but it would be still doable if they were there only to cancel speed penalty.
No need for brawling - regular unarmed crits stun well enough and relying on stun is very risky anyway because you can't tell how long will it last.
Hulk's armor protected him from non-crit punches, meaning skills and dexterity matter a lot.
Getting pain above 10 is pretty much the end of the challenge, as is allowing meth to run out in a bad moment.
Shrubs OP, nerf shrubs. Wouldn't be doable without movement-impairing stuff.




tl;dr 8/8/8/8 average joe except with hooves gets high on meth and stomps a hulk to death

Offline KA101

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Re: Gods of the Cataclysm (Challenge Thread)
« Reply #31 on: October 01, 2014, 12:54:08 AM »
Regarding hulk challenge:
To test out how doable it is, I created a debug char, 8/8/8/8, 1 trait (hooves to cancel out no footwear) and cheated a no temperature debug mutation on him (I could just pick a warm spring day, but it's less tedious that way).

I made him drop all the equipment he started with, then gave him lots of meth, adderal and tramadol, took 2 first till he got all the speed bonus he could get and spawned a hulk.

After 10 minutes of shrub dancing, the hulk was dead, while debugdude gained almost 4 levels of melee and unarmed (skills sit at 3(94%) and 3(93%) respectively).

Observations:
Hooves did a lot of damage, but it would be still doable if they were there only to cancel speed penalty.
No need for brawling - regular unarmed crits stun well enough and relying on stun is very risky anyway because you can't tell how long will it last.
Hulk's armor protected him from non-crit punches, meaning skills and dexterity matter a lot.
Getting pain above 10 is pretty much the end of the challenge, as is allowing meth to run out in a bad moment.
Shrubs OP, nerf shrubs. Wouldn't be doable without movement-impairing stuff.

tl;dr 8/8/8/8 average joe except with hooves gets high on meth and stomps a hulk to death

Hooves are not Average--they do severe damage when they hit and are one of the best non-active mutations for damage output--and I'd suggest Tough Feet instead.  Further, I'd hold that the barefoot penalty is part of being naked.

Further, exploiting one shrub like that is pretty much the reason why we don't take nerf calls on 'em seriously.  Folks calling for nerfs are the same folks actively seeking to break the game in some sort of claim to be Better.  You broke it, have fun with your pieces.

Offline Coolthulhu

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Re: Gods of the Cataclysm (Challenge Thread)
« Reply #32 on: October 01, 2014, 01:41:38 AM »
I'm not saying the game is broken and all, just describing how did the challenge go.
As I said: hooves were really helpful, but it could be done without them. It would take a ton of patience, but crits can break through hulk's bashing resistance.
Barefoot movement penalty would similarly make the challenge take more time, but since meth+adderal is enough to outrun a hulk (even barefoot) once again it boils down to patience.

As for shrubs: the call for nerf was mostly a joke, but it wouldn't be an overstatement if I said that leading zombies into windows and shrubs is the defining feature of early game DDA combat. Other roguelikes have corridors where you funnel mobs, DDA has windows and shrubs.
It is not "actively seeking to break the game" to use efficient tactics and available resources, especially ones served on a silver platter with a giant red arrow labeled "this is how you git gud" pointing at them, like shrubs, windows, night vision, bows and fire.

That said, it would make sense for big monsters not to be slowed down by plants and furniture much smaller than them or otherwise easy to trample.

Offline Arek_PL

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Re: Gods of the Cataclysm (Challenge Thread)
« Reply #33 on: October 01, 2014, 04:08:45 PM »
windows and bush are not too op
 use shooping cart in tight 1 tile wide aley its far better than window or bush

Offline TheFlame52

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Re: Gods of the Cataclysm (Challenge Thread)
« Reply #34 on: October 01, 2014, 04:26:39 PM »
I got a captured hulk.

BUT I FORGOT THE UNARMED PART
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Offline TheFlame52

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Re: Gods of the Cataclysm (Challenge Thread)
« Reply #35 on: October 02, 2014, 10:54:51 PM »
To honor the death of some alternate universe's Marloss Man Reborn, I've added a new challenge: Kill a tank bot in melee.
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Offline Arek_PL

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Re: Gods of the Cataclysm (Challenge Thread)
« Reply #36 on: October 03, 2014, 01:11:33 PM »
To honor the death of some alternate universe's Marloss Man Reborn, I've added a new challenge: Kill a tank bot in melee.
i need to just be unarmed and do not use throwing? right?

Offline TheFlame52

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Re: Gods of the Cataclysm (Challenge Thread)
« Reply #37 on: October 03, 2014, 01:14:36 PM »
No, you can be armed. But don't use throwing.
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THEY CAN DAMAGE FLAME! WE ARE DOOMED!
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Offline TheFlame52

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Re: Gods of the Cataclysm (Challenge Thread)
« Reply #38 on: October 05, 2014, 01:43:35 AM »

I found a hulk (my seventh) on the second floor of an office tower. I killed it unarmed. This is only a hard challenge because you're not allowed to cheat in the hulk. You have to find it.
Quote from: Jarlaxle
All hail our new Over(powered) Lord TheFlame52
Quote from: Arek_PL
THEY CAN DAMAGE FLAME! WE ARE DOOMED!
Quote from: Jakers
Oh Marloss Man, you and your unstoppable rampages throughout the world.

Offline KA101

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Re: Gods of the Cataclysm (Challenge Thread)
« Reply #39 on: October 05, 2014, 02:26:16 AM »

I found a hulk (my seventh) on the second floor of an office tower. I killed it unarmed. This is only a hard challenge because you're not allowed to cheat in the hulk. You have to find it.

I wouldn't consider a marloss addict to be much of a god. :-P

Offline TheFlame52

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Re: Gods of the Cataclysm (Challenge Thread)
« Reply #40 on: October 05, 2014, 02:28:54 PM »
I wouldn't consider a marloss addict to be much of a god. :-P
shhhhhhhhhhhhhhh... Marloss wasn't addictive until after I made this topic. And I'm not the only one trying for godhood.
Quote from: Jarlaxle
All hail our new Over(powered) Lord TheFlame52
Quote from: Arek_PL
THEY CAN DAMAGE FLAME! WE ARE DOOMED!
Quote from: Jakers
Oh Marloss Man, you and your unstoppable rampages throughout the world.

Offline TheFlame52

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Re: Gods of the Cataclysm (Challenge Thread)
« Reply #41 on: October 08, 2014, 12:52:50 AM »
Hell yeah, found myself the first shoggoth I have ever seen.

Doing the challenge. This isn't the whole battle, only the end.

Woo! Two to go! Suggest more challenges, people!
Quote from: Jarlaxle
All hail our new Over(powered) Lord TheFlame52
Quote from: Arek_PL
THEY CAN DAMAGE FLAME! WE ARE DOOMED!
Quote from: Jakers
Oh Marloss Man, you and your unstoppable rampages throughout the world.

Offline Arek_PL

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Re: Gods of the Cataclysm (Challenge Thread)
« Reply #42 on: October 09, 2014, 08:23:01 PM »
do J-9 with fork as a weapon (last time when someone tried this died without having backup sawe :D

 that guy is our ninja

Offline FunsizeNinja123

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Re: Gods of the Cataclysm (Challenge Thread)
« Reply #43 on: October 09, 2014, 10:08:51 PM »
STFU AREK
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Offline KA101

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Re: Gods of the Cataclysm (Challenge Thread)
« Reply #44 on: October 10, 2014, 12:27:06 AM »
Tank drone, 45 tiles away.  Both of you on the same road, clear line of sight.

No cloak.
No smoke.
No nighttime.

NO MERCY.