Author Topic: Vehicle Additions Pack (Updated December 8)  (Read 106910 times)

Offline Blaze

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Vehicle Additions Pack (Updated December 8)
« on: October 19, 2014, 05:12:03 AM »
So my mod has been sitting on the backburner for quite some time, but now it's been updated for the current versions.

Currently, turrets are... a bit lacking. Stick a flamethrower on your car with duct tape and instant turret, which blows up your car on most occasions... There's also the fact that current turrets are highly inefficient, with the HMGs throwing out 25-30 rare and expensive bullets at a single enemy no matter what you do.

All recipes for this mod should appear in the parts/other tab; excluding ammunition of course.

In addition to vanilla weapons, there are additional parts added by this mod such as:
NX-17 Pulse Rifle, Battery (Manual/Auto)
Pulse Laser, Battery (Manual/Auto)
Turbolaser Cannon, Battery (Manual/Auto)
Laser cannon, Battery (Manual/Auto)
Needler, nail (Manual/Auto)
Perforator, nail+battery (Manual/Auto)
Tesla cannon, battery (Manual/Auto)
Scorpion, ballista bolts (Manual/Auto)
Slingshot Cannon, rocks/canisters (Manual/Auto)
Harpoon launcher, harpoons (Manual only)
Rotary Harpoon gun, harpoons  (Manual/Auto)
Avalanche rifle, pebbles (Manual/Auto)
Storm bolter, crossbow bolts (Manual/Auto)
Rotary Cannon, flintlock ammo (Manual/Auto)
Splintergun, BB/shards+battery (Manual/Auto)
Hypervelocity Driver, metal rails+battery (Manual/Auto)
Ripper, serrated discs+engine power (Manual/Auto)
And then there are a few other things that you can make out of things such as vortex stones and blob globs...

Vanilla turrets have been altered, they are now all manually controlled (Though you can mount them on a turret chassis to make them automatic).

Non-turret changes:
Armor plating can be mounted externally as rams.
Wire baskets, shopping cart baskets, and cargo carriers can be mounted externally.
Little/Small metal tanks can also carry water.
Smaller/little tanks hold more.
Smaller electric engines are a bit stronger.
"Wiring" acts as a cheap frame and breaks very easily; though it only takes 1 wire to make. It's meant for stationary bases.
Rocks/Pool balls are now ammo (Doesn't affect anything else).
Armor types Rebar reinforcement (Light and weak, meant for conserving weight by lightening armor load on internal sections) and shock absorbers (Uses springs, between steel plating and hard plating in terms of weight/durability).
Ammunition racks can store ammo, which can be used by all applicable guns. Install one and re"f"ill it like gasoline.

A warning, the energy turrets will drain your power fairly quickly if they're left firing continually. They're mostly meant for vehicles with lots of battery and solar panels or stationary bases, linked to a solar grid.

If you'd like to test it out: https://www.mediafire.com/?6s5o526zowgsumn
Mega link:

https://mega.nz/#!iQFAlQBb!-ddvsndTfc15n_KfbyON9ZV3znYm0ZBqS5VtYJzQ6zE



Most heavy weapons can be simply mounted on a vehicle, but they'll be limited to manual fire only. However, if you craft a turret chassis, you can then mount weapons on it to make it automatic. Most vanilla weapons can also be mounted to make them turrets. Don't forget to turn them on in the vehicle menu.

If you want to use an old world, do the above, then transfer the mods.json from the new world folder into your old world folder.

Feedback and suggestions are appreciated.
« Last Edit: December 14, 2016, 09:34:37 AM by Blaze »

Offline FunsizeNinja123

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Re: Vehicle Turrets Mod
« Reply #1 on: October 19, 2014, 05:16:19 AM »
ERRR MMEERRRR GEEEERRDDD

I LOVE IT
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Offline KA101

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Re: Vehicle Turrets Mod
« Reply #2 on: October 19, 2014, 05:26:00 AM »
Why hasn't this hit the PR hopper?

Offline Zireael

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Re: Vehicle Turrets Mod
« Reply #3 on: October 19, 2014, 10:44:51 AM »
Why hasn't this hit the PR hopper?

That's THE question.

Offline EkarusRyndren

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Re: Vehicle Turrets Mod
« Reply #4 on: October 19, 2014, 12:13:45 PM »
You may want to use the "Mountable" tag on the dual, quad, and so on turrets so that people can't use the quad SMGs in-hand.

On a related note, there's already a mounted Grenade launcher, the Mark 19.
(click to show/hide)
But then deafness, yes. I forgot about deafness. It would be deafness with a :( face though.

Offline Arek_PL

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Re: Vehicle Turrets Mod
« Reply #5 on: October 19, 2014, 12:37:34 PM »
these turrets fire like vanilia or player can control what turrent fire at chossen target?

Offline Blaze

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Re: Vehicle Turrets Mod
« Reply #6 on: October 19, 2014, 10:08:04 PM »
ERRR MMEERRRR GEEEERRDDD

I LOVE IT
I knew you would.

You may want to use the "Mountable" tag on the dual, quad, and so on turrets so that people can't use the quad SMGs in-hand.

On a related note, there's already a mounted Grenade launcher, the Mark 19.
Must be a new addition. In any case, these turrets have 0 clip size so can only be fired when mounted.
The Mark 19 is burst 10, and my grenade launcher can be made from the much more common single-shot GLs, so there's a place for both.

these turrets fire like vanilia or player can control what turrent fire at chossen target?
Unfortunately no, I tried that and ended up scrapping it.

Made a few more changes:
Armor plating can be mounted externally as rams.
Wire baskets, shopping cart baskets, and cargo carriers can be mounted externally.
Little/Small metal tanks can also carry water.
You can mount corpses as rams, they break quickly and fall off when broken.

The link is the same, and I'll keep updating it as I work things out.

Offline TheFlame52

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Re: Vehicle Turrets Mod
« Reply #7 on: October 19, 2014, 10:42:46 PM »
You can mount corpses as rams, they break quickly and fall off when broken.
WHAT YES

I would use this mod if I didn't have to switch worlds again to do it.
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Offline Blaze

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Re: Vehicle Turrets Mod
« Reply #8 on: October 19, 2014, 11:03:11 PM »
Quote
Simply unzip that into your "mods" folder in game/data/mods and then enable the mod "Vehicle Additions Pack" and any other mods you want. Then generate the world.

If you want to use an old world, do the above, then transfer the mods.json from the new world folder into your old world folder.

Offline TheFlame52

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Re: Vehicle Turrets Mod
« Reply #9 on: October 19, 2014, 11:19:16 PM »
KICKASS

I'll put some energy turrets on the back of the Solar Roller VI!
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Offline EkarusRyndren

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Re: Vehicle Turrets Mod
« Reply #10 on: October 20, 2014, 12:59:24 AM »
You may want to use the "Mountable" tag on the dual, quad, and so on turrets so that people can't use the quad SMGs in-hand.

On a related note, there's already a mounted Grenade launcher, the Mark 19.
Must be a new addition. In any case, these turrets have 0 clip size so can only be fired when mounted.
The Mark 19 is burst 10, and my grenade launcher can be made from the much more common single-shot GLs, so there's a place for both.
Having been the one who added the Mark 19 I can tell you it's been around for quite some time ;) (...Though I forgot to add the APCs and Humvees with them to the spawn list... XD)

Still, this should probably be added, not a mod.


But then deafness, yes. I forgot about deafness. It would be deafness with a :( face though.

Offline The Lone Badger

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Re: Vehicle Turrets Mod
« Reply #11 on: October 20, 2014, 04:34:06 AM »
Quote
Simply unzip that into your "mods" folder in game/data/mods and then enable the mod "Vehicle Additions Pack" and any other mods you want. Then generate the world.

If you want to use an old world, do the above, then transfer the mods.json from the new world folder into your old world folder.

Or just edit mods.json with Notepad.

Offline Blaze

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Re: Vehicle Turrets Mod
« Reply #12 on: October 20, 2014, 06:13:24 AM »
I find that it occasionally doesn't work for some reason. Maybe it's a formatting error or something.

Having been the one who added the Mark 19 I can tell you it's been around for quite some time ;) (...Though I forgot to add the APCs and Humvees with them to the spawn list... XD)

Was talking about the mounted tag actually.
« Last Edit: October 20, 2014, 08:13:18 AM by Blaze »

Offline KA101

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Re: Vehicle Turrets Mod
« Reply #13 on: October 20, 2014, 09:47:45 AM »
I find that it occasionally doesn't work for some reason. Maybe it's a formatting error or something.

Having been the one who added the Mark 19 I can tell you it's been around for quite some time ;) (...Though I forgot to add the APCs and Humvees with them to the spawn list... XD)

Was talking about the mounted tag actually.

Notepad can mess up file extensions and otherwise cause format problems, yeah.  N++ is the way to go.

MOUNTED has been in for as long as the M2.  Easy to miss it as it's only for that and the Mk19.

Offline TheFlame52

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Re: Vehicle Turrets Mod
« Reply #14 on: October 20, 2014, 03:37:11 PM »
Can you make it so that the gatling cannon turret can be crafted with chunks and lumps of steel instead of just scrap metal? I like to keep my steel in lumps, and I would rather not have to take them all apart into scrap metal.
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