So my mod has been sitting on the backburner for quite some time, but now it's been updated for the current versions.
Currently, turrets are... a bit lacking. Stick a flamethrower on your car with duct tape and instant turret, which blows up your car on most occasions... There's also the fact that current turrets are highly inefficient, with the HMGs throwing out 25-30 rare and expensive bullets at a single enemy no matter what you do.
All recipes for this mod should appear in the parts/other tab; excluding ammunition of course.
In addition to vanilla weapons, there are additional parts added by this mod such as:
NX-17 Pulse Rifle, Battery (Manual/Auto)
Pulse Laser, Battery (Manual/Auto)
Turbolaser Cannon, Battery (Manual/Auto)
Laser cannon, Battery (Manual/Auto)
Needler, nail (Manual/Auto)
Perforator, nail+battery (Manual/Auto)
Tesla cannon, battery (Manual/Auto)
Scorpion, ballista bolts (Manual/Auto)
Slingshot Cannon, rocks/canisters (Manual/Auto)
Harpoon launcher, harpoons (Manual only)
Rotary Harpoon gun, harpoons (Manual/Auto)
Avalanche rifle, pebbles (Manual/Auto)
Storm bolter, crossbow bolts (Manual/Auto)
Rotary Cannon, flintlock ammo (Manual/Auto)
Splintergun, BB/shards+battery (Manual/Auto)
Hypervelocity Driver, metal rails+battery (Manual/Auto)
Ripper, serrated discs+engine power (Manual/Auto)
And then there are a few other things that you can make out of things such as vortex stones and blob globs...
Vanilla turrets have been altered, they are now all manually controlled (Though you can mount them on a turret chassis to make them automatic).
Armor plating can be mounted externally as rams.
Wire baskets, shopping cart baskets, and cargo carriers can be mounted externally.
Little/Small metal tanks can also carry water.
Smaller/little tanks hold more.
Smaller electric engines are a bit stronger.
"Wiring" acts as a cheap frame and breaks very easily; though it only takes 1 wire to make. It's meant for stationary bases.
Rocks/Pool balls are now ammo (Doesn't affect anything else).
Armor types Rebar reinforcement (Light and weak, meant for conserving weight by lightening armor load on internal sections) and shock absorbers (Uses springs, between steel plating and hard plating in terms of weight/durability).
Ammunition racks can store ammo, which can be used by all applicable guns. Install one and re"f"ill it like gasoline.
A warning, the energy turrets will drain your power fairly quickly if they're left firing continually. They're mostly meant for vehicles with lots of battery and solar panels or stationary bases, linked to a solar grid.
If you'd like to test it out: https://www.mediafire.com/?6s5o526zowgsumn
Mega link: https://mega.nz/#!iQFAlQBb!-ddvsndTfc15n_KfbyON9ZV3znYm0ZBqS5VtYJzQ6zE
Most heavy weapons can be simply mounted on a vehicle, but they'll be limited to manual fire only. However, if you craft a turret chassis, you can then mount weapons on it to make it automatic. Most vanilla weapons can also be mounted to make them turrets. Don't forget to turn them on in the vehicle menu.
If you want to use an old world, do the above, then transfer the mods.json from the new world folder into your old world folder.
Feedback and suggestions are appreciated.