Author Topic: Vehicle Additions Pack (Updated December 8)  (Read 87483 times)

Offline Aboshen

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Re: Vehicle Additions Pack (Updated December 8)
« Reply #735 on: February 19, 2017, 08:47:10 AM »
Me neither, I've tried everything including throwing the core at the newly built vehicle and I cant get either the engine or generator to work.

Using this update allowed me to get the generator working by refilling it with water.

Okay, slightly more updated version with more bugfixes: http://www.mediafire.com/file/6s5o526zowgsumn/blazemod.zip

Offline varojiana

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Re: Vehicle Additions Pack (Updated December 8)
« Reply #736 on: February 25, 2017, 01:38:01 PM »
Hey Blaze! I  fixed your mod.
now vortex engine and vortex generator works well in the latest game version.
Vortex engine now consume literally nothing.Though in game it looks like it needs electricity ,but actually it is not.One vortex engine is now capable of driving a medium tank.
Vortex generator now consumes normal battery cell.It's power out put is identical to mini plutonium reactor.One cell of battery(100 points) is capable of drive a vortex generator 15 times of a full plutonium reactor's lifetime.
I also fixed a small bug of diamond barrier,and removed the cvd machine tool request when crafting diamond matrix.
But aware  almost all if your added weapons' data in your mod is out dated. For example A7 laser rifle can burst fires now.This makes added burst laser meaningless.So i changed it.But it still looks odd ,because it  lack properties compared to original weapons like to hit bonus.
I also added a diamond vehicle call diamond dream.I don't know how to add it in game though,you have to use debug to see it.
ops I can't add attachments in the forum,can't add Attachments either. did't expect that.

Offline varojiana

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Re: Vehicle Additions Pack (Updated December 8)
« Reply #737 on: February 25, 2017, 01:40:16 PM »
The upload folder is full. Please try a smaller file and/or contact an administrator.Do you guys know how to upload  Attachments?

Offline Wardenn

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Re: Vehicle Additions Pack (Updated December 8)
« Reply #738 on: February 27, 2017, 12:37:14 AM »
Thought I should let you know that with the 6276 Experimental Build, gasoline engines no longer work. They decide that they are "out of none" and will not start.



Yep, I did that.

Offline Gamerlord

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Re: Vehicle Additions Pack (Updated December 8)
« Reply #739 on: February 27, 2017, 05:46:06 AM »
Trying to play using the CDDA game launcher and the game stalls forever on the 'Finalizing and verifying' of starting a new game. After a tedious process of elimination, I've found that it's this mod that is causing this as without it the game works fine. Can't imagine playing the game without this mod, can I get some help?

Offline huntmaster

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Re: Vehicle Additions Pack (Updated December 8)
« Reply #740 on: March 02, 2017, 04:56:18 AM »
So i am getting a bug when trying to start the world, i deleted the mod that came with the game and replaced it with this one. i get the error on startup:
(click to show/hide)
If anyone knows how to fix this i would appreciate it [/font]

Offline UncleB

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Re: Vehicle Additions Pack (Updated December 8)
« Reply #741 on: March 02, 2017, 06:18:56 PM »
Aight so aside from ammo racks not working, it appears that as of current version ammo based turrets and automated guns do not reload at all, unless done so manually.

Im more of a turbolaser guy myself but I miss my storm bolters dearly.
« Last Edit: March 02, 2017, 06:21:48 PM by UncleB »

Offline Coolthulhu

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Re: Vehicle Additions Pack (Updated December 8)
« Reply #742 on: March 03, 2017, 06:03:06 PM »
The "fuel" lines are all wrong: the field is named "fuel_type".

Offline Maddremor

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Re: Vehicle Additions Pack (Updated December 8)
« Reply #743 on: March 04, 2017, 11:01:52 PM »
Under which licence is mod this released, i.e. can I put up a tweaked/bugfixed version on Github?

Offline wad67

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Re: Vehicle Additions Pack (Updated December 8)
« Reply #744 on: March 06, 2017, 10:01:22 AM »
I went to the effort of building two turret mounts, and two pipe rifles before I realized weapon racks were broken.

So basically the only turrets I can use are the ones that consume electricity?

Offline 123nick

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Re: Vehicle Additions Pack (Updated December 8)
« Reply #745 on: March 12, 2017, 11:13:15 PM »
I went to the effort of building two turret mounts, and two pipe rifles before I realized weapon racks were broken.

So basically the only turrets I can use are the ones that consume electricity?

no, i dont think so, some turrets u just drop hte ammo onto the turret

Offline The Lone Badger

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Re: Vehicle Additions Pack (Updated December 8)
« Reply #746 on: March 13, 2017, 03:56:47 AM »
Using the version from the OP (14-Dec), I can't create a character at all (complains about blaze_blob.json line 26:14).

Offline wad67

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Re: Vehicle Additions Pack (Updated December 8)
« Reply #747 on: March 23, 2017, 05:36:16 AM »
I went to the effort of building two turret mounts, and two pipe rifles before I realized weapon racks were broken.

So basically the only turrets I can use are the ones that consume electricity?

no, i dont think so, some turrets u just drop hte ammo onto the turret

I can reload the turret, and it will function fine until it runs out of ammo. This is kinda a problem for pipe rifles as they typically only contain one bullet.