Author Topic: Brown Like Bears Tileset [Edit of Retrodays] Another version!  (Read 75292 times)

Offline StopSignal

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Brown Like Bears Tileset [Edit of Retrodays] Another version!
« on: October 28, 2014, 08:24:11 PM »


BROWN LIKE BEARS

I am making a modified version of RetroDays, to my own liking. Maybe you will like it too, who knows! And that's why, if you want, i will start sharing it here. Obviously, this is just a modified version of RetroDays.

 So credit goes to Antistar, for making the awesome tileset RetroDays, that i use as template! Check here!

http://smf.cataclysmdda.com/index.php?topic=5482.0

So, can you recognize them?



This is how it's going so far.

(click to show/hide)
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http://www.mediafire.com/download/msj6l52x8dyimu3/BrownLikeBears%282%29.rar

UPDATE! Or more like "renewed for the new version"!

But hey, it has got some new clothes and fixed the NPCs positions so the clothes look well on them. So yeah, i hope you like it! Don't expect to see much new stuff, apart for the new zombies and the clothes, but at least it got actualized now.
Modify message

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And hey, thanks for downloading, or at least checking this! (:
« Last Edit: July 07, 2015, 01:37:07 AM by StopSignal »

Offline IcedPee

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Re: RetroDays Edited
« Reply #1 on: October 28, 2014, 09:21:27 PM »
This is really nice, the characters are well-drawn and recognizable. I really like the humans' faces that look like "Oh god damn it how did I get into this bullshit".

The brownish background is... not my favorite, but if that's the feel you want to go for, do it. Personally it reminds me too much of the gross grey-green tint that was over everything when I was playing Fallout 3 but that's just me.

But my absolutely favorite thing is the way you designed the pine tree! *shot*
Real life is horribly designed, tedious and anti-fun.

Offline Rhodri

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Re: RetroDays Edited
« Reply #2 on: October 28, 2014, 09:59:16 PM »
So orange... Reminds me of old game systems and oranges. Goddammit, now I'm nostalgic and hungry.

Also, I love the poker face the humans have. *Resists urge to sing Poker Face*
« Last Edit: October 28, 2014, 10:52:45 PM by Rhodri »
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Offline StopSignal

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Re: RetroDays Edited
« Reply #3 on: October 28, 2014, 10:33:27 PM »
Really glad you are liking it so far! I could make a black variation later, If you want!

About the pine tree, haha, I still don't know how to edit the files to add it a tile. Apart from editing the four, I say. Give me some time and it will be fixed! :D

About the orangy, well, I tried to give it a post a apocalyptic feel. As stated before, this may change!

Offline Antistar

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Re: RetroDays Edited
« Reply #4 on: October 29, 2014, 12:57:25 AM »
It's amazing what a difference it makes going from 10x10 to 20x20 pixels! A lot more detail becomes possible.

RetroDays is by me, based on work by HRose and Trihook. Details are here - or in the RetroDays thread.

Anyway, it looks good. :-) Not sure about the brown, though; it's a bit odd - and confusing, really - having areas you can't see be brown rather than black. The same goes for everything that isn't dirt, to be honest.

Also, it looks like you're basing it on an outdated version of RetroDays. If you grab latest, it has tiles for pine trees (and everything else, barring anything added in the last couple of weeks). There's also the PSD resource at the Nexus link above.

Offline StopSignal

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Re: RetroDays Edited
« Reply #5 on: October 29, 2014, 02:15:15 AM »
Woah, I am glad you could see this! I will add credits for you, then!

About BG color: yeah, that is one of the main problems I have! If I want to keep the BG as it is, I will have to change the "not seen" to black, or something, because if not it won't be very good. Now that you are here, can I ask you if the first tile of all is the not seen one?

Also, woah, it looks like I am doing that! I thought that was the last version, because I downloaded it with the experimental. Oh well, rookie mistake! Thanks! I will get to it later then.

I should have checked in the thread, yeah, but I think I was excited or just lazy.  Can't remember!

Again, thanks! With time I will update and give the download!

Offline Antistar

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Re: RetroDays Edited
« Reply #6 on: October 29, 2014, 04:19:04 AM »
Yes, the first tile is for 'lighting_hidden' (though the index starts counting at 0 so it's 0 rather than 1).

You may find one of the tileset editors useful - like this one. Depends on how you want to work on it.

Offline Slax

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Re: RetroDays Edited
« Reply #7 on: October 29, 2014, 07:48:46 AM »
Looks like you have a lot of redrawing to do. Those guys don't really blend in with the rest of the retro looking stuff.

Offline StopSignal

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Re: RetroDays Edited
« Reply #8 on: October 29, 2014, 04:57:23 PM »
Thanks! I will check it when i have time! Seems really useful.

Also, yep, i do! But with perseverance comes the... tileset, i guess.

Anyways, more! Guess the zombies. Don't check the side, that's cheating!
Also, cool sparkles! (Edits of Antistar's sparkles)




EDIT:

More! Necromancers, blood, gore, crawlers, dogs AND GAS. Omg i love how it looks now. Also, shadows! Get to see for yourself, with the last pic. When i am done with all the normal zombies and with buildings, i will make the first official release. Tomorrow i will add a beta, tough. An early one!

« Last Edit: October 30, 2014, 02:07:11 AM by StopSignal »

Offline StopSignal

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Re: RetroDays Edited [More Stuff!]
« Reply #9 on: October 30, 2014, 11:47:12 PM »

Try the beta!

http://www.mediafire.com/download/7d6pkvbg3ynepnb/BrownLikeBears_2.rar
(Not official, fully done, ready to bake; just to show modifications)

I added a few tiles, if you downloaded the first one you may like to try this.
« Last Edit: October 31, 2014, 02:00:36 PM by StopSignal »

Offline IcedPee

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Re: RetroDays Edited [First Beta!]
« Reply #10 on: November 02, 2014, 12:18:07 AM »
Downloaded it and liking it pretty well so far.

Couple of things missing that I've noticed though: I went to a power substation and all of the electrical equipment was just really blown-up ASCII and there was a Shocker Brute and some Technicians that were just Zs (I assume you haven't given them graphics yet)


Oh, and I found a single odd door on a random house that was just a plus sign and didn't have proper graphics, so that was kinda weird.

Real life is horribly designed, tedious and anti-fun.

Offline Antistar

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Re: RetroDays Edited [First Beta!]
« Reply #11 on: November 02, 2014, 01:44:01 AM »
Downloaded it and liking it pretty well so far.

Couple of things missing that I've noticed though: I went to a power substation and all of the electrical equipment was just really blown-up ASCII and there was a Shocker Brute and some Technicians that were just Zs (I assume you haven't given them graphics yet)


Oh, and I found a single odd door on a random house that was just a plus sign and didn't have proper graphics, so that was kinda weird.

Yeah, I was saying earlier that it looks like this is based on an out of date version of RetroDays; those things all have tiles now (in RetroDays).

Offline StopSignal

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Re: RetroDays Edited [First Beta!]
« Reply #12 on: November 02, 2014, 09:52:46 AM »
Yes, I still have to merge it with the new retrodays! That will happen as soon as I get the laptop and not the PC. Why? Well, looks like my old PC's Photoshop could not open the PSD file of RD for merging (it crashed, i don't know why). So it will be when I get to do it! I will maybe try to do that tomorrow. But hey, a lot of thanks for the review! Makes me work on this even more.

Offline Antistar

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Re: RetroDays Edited [First Beta!]
« Reply #13 on: November 02, 2014, 11:38:51 AM »
Yes, I still have to merge it with the new retrodays! That will happen as soon as I get the laptop and not the PC. Why? Well, looks like my old PC's Photoshop could not open the PSD file of RD for merging (it crashed, i don't know why). So it will be when I get to do it! I will maybe try to do that tomorrow. But hey, a lot of thanks for the review! Makes me work on this even more.

This part in the readme included with that PSD file is important:

Quote
Note that due to the large number of very small layers in this file, while working on it I found it necessary to drop the Cache Tile Size from 1024K to 128K - and the Cache Levels from 4 to 2 - in Photoshop's settings.

The last time I tried to open it without changing those settings first (and you need to restart photoshop afterwards), I had problems too. Not a crash exactly; just severe performance problems.

Offline StopSignal

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Re: RetroDays Edited [First Beta!]
« Reply #14 on: November 02, 2014, 05:36:05 PM »
This is what happens to me for extracting stuff into my messy downloads folder directlty instead of checking what is inside first. Thanks! Merging, and i guess i will have to use Tileset Studio for giving each thing their place, i guess!

Hey, thanks for the help you are giving me. Seriously!