Author Topic: Bounty payoff!  (Read 8614 times)

Offline KA101

  • Administrator
  • Survivor
  • *****
  • Posts: 6858
    • View Profile
Bounty payoff!
« on: February 22, 2015, 10:04:42 PM »
Hey, Coolthulhu's efforts to factionalize critters happened to close an issue that had a bounty attached.

Nice job, Coolthulhu.  Have the money and this lovely MS Paint re-work of a classic X-COM scene.

Offline Coolthulhu

  • Contributor
  • Survivor
  • ****
  • Posts: 3551
    • View Profile
Re: Bounty payoff!
« Reply #1 on: February 23, 2015, 01:04:51 AM »
Thanks

I want to follow up on that by implementing more stuff, most importantly the Z-level basics, which (I think) I have mostly figured out by now.

Offline StopSignal

  • Survivor
  • ***
  • Posts: 3415
  • Never stop drawing!
    • View Profile
    • You can see my drawings here!
Re: Bounty payoff!
« Reply #2 on: February 23, 2015, 01:38:41 AM »
Congrats, man! You are working really hard and it's really appreciated.

Offline Keyreper

  • Survivor
  • ***
  • Posts: 430
    • View Profile
Re: Bounty payoff!
« Reply #3 on: February 28, 2015, 04:15:42 AM »
yes.... Z levels... I will be waiting patiently for that in hope that it is added soon...
Just one functional pickaxe, and I'll build a fortress to rival the Dwarven Halls of Armok!

Offline Snaaty

  • Survivor
  • ***
  • Posts: 309
    • View Profile
Re: Bounty payoff!
« Reply #4 on: February 28, 2015, 01:11:37 PM »
Yaay!

Offline Turtlicious

  • NPC
  • **
  • Posts: 121
    • View Profile
Re: Bounty payoff!
« Reply #5 on: March 06, 2015, 06:38:55 AM »
Holy crap finally, way to go man!

Offline Kryxx

  • Survivor
  • ***
  • Posts: 298
    • View Profile
Re: Bounty payoff!
« Reply #6 on: March 07, 2015, 05:48:57 AM »


Grats. 

Z-levels, would be great but I think the biggest issue is how they fall.

Remember that while buildings collapse mostly downward, it depends on if the supports drop it more on a side.  Which would then crush other buildings.   


So you would need to calculate how taller buildings like a hotel, would go down.     Then there's the starting scenario where you start on the roof of one ;)

Quote from: dharthoorn
IP laws are one first world problem a zombie apocalypse would solve and make the world a less ugly and especially less greedy place.

Offline KA101

  • Administrator
  • Survivor
  • *****
  • Posts: 6858
    • View Profile
Re: Bounty payoff!
« Reply #7 on: March 07, 2015, 11:18:32 PM »


Grats. 

Z-levels, would be great but I think the biggest issue is how they fall.

Remember that while buildings collapse mostly downward, it depends on if the supports drop it more on a side.  Which would then crush other buildings.   


So you would need to calculate how taller buildings like a hotel, would go down.     Then there's the starting scenario where you start on the roof of one ;)

First we have being able to actually have a 3D reality bubble.  Proper collapse physics are not on the priority list at the moment, and are not required for anyone to grab the bounties, last I checked.  (A mechanic for multistory collapse is needed for one component, but not all of 'em.)

Offline vultures

  • Survivor
  • ***
  • Posts: 1644
  • Reticulating Splines.
    • View Profile
    • The Causeway
Re: Bounty payoff!
« Reply #8 on: March 08, 2015, 03:16:49 PM »
That would, in fact, mean that the community needs those Z-levels for rubbish.
I certainly hope that isn't the case. :-)
"On Labor Day the vultures disappeared. Nobody could remember when they had not circled early dawn.  Death's falcons.  Turning miles above the arid northwest reaches of Tribeca tethered by scent."

The Absent Vultures of Tribeca
by Douglas Anthony Cooper