Author Topic: The Wiki Thread  (Read 24225 times)

Offline BMacZero

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Re: The Wiki Thread
« Reply #30 on: June 08, 2013, 11:45:02 PM »
Yeah, the bot did have a problem on a few runs where it butchered the hint templates that were in some of the description columns.  I fixed the ones I saw but I wasn't quite sure what to do with those ones, though I enjoyed them : P.
I found a lab, but I had no luck in finding ID cards. So I took the first working car and filled it with gasoline. Then I named it "Science ID Card" and rammed into the lab's wall with it. Felt pretty good.

Offline kenoxite

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Re: The Wiki Thread
« Reply #31 on: June 11, 2013, 01:25:16 PM »
I think it'd be nice for guides to display the version used to create that given guide. This way it'll be clearer how outdated a guide is, so the reader can decide on its usefulness a priori.

I've edited the Choosing Martial Arts Styles page with what I have in mind.

If you guys agree then it'd be nice to update all the existing guides with that blurb. If the version is unknown then just place a guesstimate based on the date of the last edit. And feel free to edit the text itself, as it surely could be phrased better.

Offline KA101

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Re: The Wiki Thread
« Reply #32 on: June 12, 2013, 12:00:44 AM »
I think it'd be nice for guides to display the version used to create that given guide. This way it'll be clearer how outdated a guide is, so the reader can decide on its usefulness a priori.

I've edited the Choosing Martial Arts Styles page with what I have in mind.

If you guys agree then it'd be nice to update all the existing guides with that blurb. If the version is unknown then just place a guesstimate based on the date of the last edit. And feel free to edit the text itself, as it surely could be phrased better.

The template looks a little rough, but I agree that it's a good idea.  Mine are mostly based on 02Feb Bugfix, but I've made some updates where I had relevant information.

Whilst you're pulling attention to that particular page, though: is the information presented actually useful?  I'm not sure if those ratings I assigned are clear or if the talking @ should be spread more broadly.  (It looks silly there, IMO, because that's the only place it's used.)

Update: Advanced Guides all now have the template, modified as necessary.
« Last Edit: June 12, 2013, 01:13:18 AM by KA101 »

Offline kenoxite

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Re: The Wiki Thread
« Reply #33 on: June 12, 2013, 08:27:40 PM »
Whilst you're pulling attention to that particular page, though: is the information presented actually useful?  I'm not sure if those ratings I assigned are clear or if the talking @ should be spread more broadly.  (It looks silly there, IMO, because that's the only place it's used.)
I think it's useful. The way each style is rated could be named differently, but the information would be basically the same, so changing it would be only a matter of preference. I'm only puzzled about your "not recommended" for karate as starting style, as it works quite well particularly when surrounded (lots of blocks), but I've only scratched the surface of the MA thing (lots of karate, bit of taekwondo), and mainly to update info in the wiki. It will certainly surprise a lot of players, as karate seems to be the most used MA.

About the @ talking, it's not applied anywhere else because most questions aren't phrased like yours there, which feel like is the character talking. The only other place would be the FAQ, maybe. Feel free to remove it, anyway. It was just a funny experiment.

Offline KA101

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Re: The Wiki Thread
« Reply #34 on: June 13, 2013, 12:17:11 AM »
Whilst you're pulling attention to that particular page, though: is the information presented actually useful?  I'm not sure if those ratings I assigned are clear or if the talking @ should be spread more broadly.  (It looks silly there, IMO, because that's the only place it's used.)
I think it's useful. The way each style is rated could be named differently, but the information would be basically the same, so changing it would be only a matter of preference. I'm only puzzled about your "not recommended" for karate as starting style, as it works quite well particularly when surrounded (lots of blocks), but I've only scratched the surface of the MA thing (lots of karate, bit of taekwondo), and mainly to update info in the wiki. It will certainly surprise a lot of players, as karate seems to be the most used MA.

Surprised me, too! 8-/ I said it Could Work as the only style the player took or as the first style, and Recommended it as one style to take with others.  So far as I can tell, it's probably about as good as Taekwondo, but with emphasis on offense rather than defense.  So, possibly better long-term.

About the @ talking, it's not applied anywhere else because most questions aren't phrased like yours there, which feel like is the character talking. The only other place would be the FAQ, maybe. Feel free to remove it, anyway. It was just a funny experiment.

Used a similar Q&A regarding one Mine finale--I'm asking from a player rather than character perspective, but wev.  I don't think it's bad so much as just uncommon.  Use it more often!

Offline kenoxite

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Re: The Wiki Thread
« Reply #35 on: June 13, 2013, 07:01:45 PM »
By popular demand (yes, you, KA101) I've created a new template (Incharacter). I've updated the MA guide accordingly and added it to the mines guide and FAQ.

Feel free to use it wherever you think it'd fit, and wherever you want to spice things up.

Offline KA101

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Re: The Wiki Thread
« Reply #36 on: June 15, 2013, 05:54:03 PM »
Hey, are we doing multiple-language support on the wiki?  Noticed a lot of activity recently that's outside my Firefox's charset.

Offline kenoxite

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Re: The Wiki Thread
« Reply #37 on: June 15, 2013, 05:59:54 PM »
It seems our fellow Chinese players are starting to translate some parts of the wiki.

BTW, if you're curious about it and want to see that and other unsupported languages you'll need to dust off your Windows install disk (assuming you're using that OS). Firefox can only work with what the OS provides it with. Search in Google about how to proceed. It's actually quite simple.

Offline BMacZero

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Re: The Wiki Thread
« Reply #38 on: June 19, 2013, 09:10:43 PM »
Hi again, all.  I'm planning to generate templates for the different Item Groups in the game (defined in mapitemsdef.cpp) that could be used to easily specify item spawns and drops in various places on the wiki.

This would be what one of these templates would look like: Template:Loot/mi_child_items.  The templates would be used in pages like this: Mil. Surplus.  There would be 142 templates generated.

Does anyone have any thoughts on this?  I have one current concern, which is that these lists take a lot of page space.  I'll look into maybe formatting them in columns or something.
I found a lab, but I had no luck in finding ID cards. So I took the first working car and filled it with gasoline. Then I named it "Science ID Card" and rammed into the lab's wall with it. Felt pretty good.

Offline Stevensonz

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Re: The Wiki Thread
« Reply #39 on: June 19, 2013, 09:20:22 PM »
Is the wiki is currently updated per git version released? I'd say it's quite far in terms of updating the new content from the nightly builds. (Oddly some games have the wiki updated before even said feature has been released)  :l If only editing the wiki isn't tedious and boring.

Offline kenoxite

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Re: The Wiki Thread
« Reply #40 on: June 19, 2013, 09:44:18 PM »
Hi again, all.  I'm planning to generate templates for the different Item Groups in the game (defined in mapitemsdef.cpp) that could be used to easily specify item spawns and drops in various places on the wiki.

This would be what one of these templates would look like: Template:Loot/mi_child_items.  The templates would be used in pages like this: Mil. Surplus.  There would be 142 templates generated.

Does anyone have any thoughts on this?  I have one current concern, which is that these lists take a lot of page space.  I'll look into maybe formatting them in columns or something.
Try to create tables for those ,and place each loot category in their own column. That should help reducing vertical space quite significantly.

There's some wiki table classes already defined that you can use (check any item list). Mainly to keep all tables' look more or less homogenized.

You could also lower the font size a bit, if distributing the list in tables isn't enough. About a couple points less should make it more compact and still readable.

Offline Konata

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Re: The Wiki Thread
« Reply #41 on: June 21, 2013, 02:38:13 PM »
I'm a chinese player.This game is too cooooool!The perfect creativity,good playability,and so on...
But your wiki hasn't a chinese language.If your offer a multiple-language version,i believe that will have a lot of enthusiast to complete it.
This game is famous in the Chinese communities and have much self-made MODs.I hope it can be more popular.

Offline Zireael

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Re: The Wiki Thread
« Reply #42 on: June 30, 2013, 03:51:29 PM »
I suggest:
1) updating the mutations page with information from the old wiki
2) adding some content to the Nomadic Lifestyle guide (it's empty)
3) making a page about how health relates to sickness

Offline Zireael

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Re: The Wiki Thread
« Reply #43 on: July 01, 2013, 02:23:13 PM »
What are the differences between Dark Days Ahead and Whales's original game?

Offline KA101

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Re: The Wiki Thread
« Reply #44 on: July 02, 2013, 12:53:56 AM »
What are the differences between Dark Days Ahead and Whales's original game?

DDA has more buildings, a few new critters, additional layouts for existing buildings (Labs are much nastier now), and generally just More Stuff.

That said, not all of it is "better".  Places like the Office Tower, etc are well-designed BUT can have more hostiles than rewards.  CBMs are no longer in multi-pack canisters--thus, somewhat more common--BUT strictly one specific bionic per unit.  Vehicles are everywhere in-town, but most of them aren't operable.

And they fixed the ability to cook rotten stuff and have it come out fresh & nutritious.

That said, I'm playing a fairly recent build, so it's a net gain--but if you're coming from the Whales build, you may have a nontrivial learning curve.