Author Topic: Starting release process for 0.C, please report game-breaking bugs here.  (Read 21229 times)

Offline Kevin Granade

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I'm starting the release process for the next stable, and I'd like your help to make it as good as possible.
This: https://github.com/CleverRaven/Cataclysm-DDA/milestones/0.C is the list of issues that must be resolved before we can make a new release.
If you're aware of any other game-breaking bugs present in the current experimental builds, please report them here and/or open an issue at https://github.com/CleverRaven/Cataclysm-DDA/issues

Note we're not looking for feature requests, and we're not looking for a laundry list of minor bugs.  Please report those too, but this is for bugs that make some aspect of the game unplayable.
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Re: Starting release process for 0.C, please report game-breaking bugs here.
« Reply #1 on: January 07, 2015, 12:50:56 AM »
New version...already? That was fast

Offline Keyreper

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Re: Starting release process for 0.C, please report game-breaking bugs here.
« Reply #2 on: January 07, 2015, 07:25:09 AM »
New version...already? That was fast
yeah that was quick
but what exactly is being added in 0.C? is it just bug fixes or does it add content that just wasn't ready to be published around the release of 0.B?
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Offline Kevin Granade

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Re: Starting release process for 0.C, please report game-breaking bugs here.
« Reply #3 on: January 07, 2015, 07:48:05 AM »
The biggest thing I did since 0.B was eliminate the performance problem that was caused by having zillions of items lying around.  The biggest other changes off the top of my head are monster infighting, improved AI for player-controlled turrets, DeathCam (pretty sure that didn't make it in by 0.B), and RC vehicles(fullsize, not model).
There are I'm sure a number of additional changes that I'm forgetting right now, I'll generate a changelog as the release proceeds.
Its like a fun family cookout, except your family is burning in flames while trying to eat you. -secretfire
I'm more excited than a survivor on meth and toast'ems. -Nighthawk
The the giant wasp is slammed through the zombie brute!

Offline Pthalocy

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Re: Starting release process for 0.C, please report game-breaking bugs here.
« Reply #4 on: January 07, 2015, 08:04:45 AM »
Just so long as the singularity pancake cars doesn't turn out to be a repeatable bug, or that weird one where liquids crafted go negative-mass. Those have both already been reported though.... Nothing else has broken my game since updating to most recent experimental earlier today.
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Offline RipRoarinBoogerPenis

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Re: Starting release process for 0.C, please report game-breaking bugs here.
« Reply #5 on: January 07, 2015, 05:13:08 PM »
Feels like the last feature freeze was longer than 0.B has been out.

Offline JazzGuru

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Re: Starting release process for 0.C, please report game-breaking bugs here.
« Reply #6 on: January 07, 2015, 08:43:30 PM »
This is great news!  An already incredible game will get even better now... :)

Offline Chaz

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Re: Starting release process for 0.C, please report game-breaking bugs here.
« Reply #7 on: January 08, 2015, 06:45:28 PM »
Hell yeah, I'm pretty stoked for 0.C coming, here's looking to seeing the tilesets get updated for it too! (I noticed that on RetroDays20 certain trees were showing up as 7s rather than actual tree sprites, so it looks like there'll be a lil bit of catching up to do in that respect!)

Offline Nickal

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Re: Starting release process for 0.C, please report game-breaking bugs here.
« Reply #8 on: January 14, 2015, 03:14:55 AM »
some bugs I'm experiencing with the latest experimental involve the mods not appearing and the items not being found. basically it seems that it has lost all ability to find the things necessary to start it. Windows 2630-2632 terminal.
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Offline Kevin Granade

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Re: Starting release process for 0.C, please report game-breaking bugs here.
« Reply #9 on: January 14, 2015, 03:36:59 AM »
Thanks Nikal, that's a serious bug and we're definitely not releasing without it fixed.
Its like a fun family cookout, except your family is burning in flames while trying to eat you. -secretfire
I'm more excited than a survivor on meth and toast'ems. -Nighthawk
The the giant wasp is slammed through the zombie brute!

Offline Brandon K

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Re: Starting release process for 0.C, please report game-breaking bugs here.
« Reply #10 on: January 16, 2015, 02:32:42 AM »
Nickal: That bug should be gone now.

Offline keldoclock

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Re: Starting release process for 0.C, please report game-breaking bugs here.
« Reply #11 on: January 16, 2015, 06:30:18 AM »
Using the "Really Bad Day" starting scenario, about one in ten games I get
(click to show/hide)

This usually happens within the first 5 turns of the game.
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Offline Wuzzy

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Re: Starting release process for 0.C, please report game-breaking bugs here.
« Reply #12 on: January 18, 2015, 08:34:57 AM »
How much time do I have left for translation? :)

Offline KA101

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Re: Starting release process for 0.C, please report game-breaking bugs here.
« Reply #13 on: January 18, 2015, 08:49:11 AM »
How much time do I have left for translation? :)

No freeze, so Plenty.  ;-)

Offline Coolthulhu

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Re: Starting release process for 0.C, please report game-breaking bugs here.
« Reply #14 on: February 14, 2015, 07:24:00 PM »
I have a vehicle liquid tank update branch backburnered. It would allow generic liquid tanks such as dirty water tanks, bleach tanks etc. while also making liquid tanks, car batteries and cargo use equivalent units of volume. It would make car storage tanks work pretty much like liquid container items.

I left it in a mostly-finished state due to IRL stuff piling up on me, but vehicle code hasn't changed that much since ~1000 revisions ago so updating it wouldn't take a lot of time and work.

The problem is, it is quite big, so there is no feasible way I'll find all the bugs myself. I caught what I could and will also test it a bunch of times before sending it, but some bugs always do slip past even the rigorous tests.

Should I update, clean it up and PR it now or wait until 0.C is out?

Is there a planned release date for 0.C or is it closer to "when all the bugs get fixed"?