Author Topic: [Lore, Development & OCC] RotD: Imperial Archives (On ice)  (Read 12514 times)

Offline HS1342

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[Lore, Development & OCC] RotD: Imperial Archives (On ice)
« on: February 12, 2015, 10:13:09 PM »
version 0.9
Litis:


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Dynasties and available dynasty slots: 0/6
If there are more than 5 sheets by the time I'll start this, I'll simply use the dice to decide which ones gets a slot.
Why do I have a limit? Cause I don't want to be overrun with dynasties. It happened before, and it won't happen again.

Sheet:
Don't touch the text written inbetween << and >>, and remove help-text before posting.
Code: [Select]
<<Founder>>
Name:
Surname: ((IMPORTANT))
Gender:
Race:
Appearance: ((Optional))
<<Dynasty>>
Color-code: ((Go for basic colors at first))
Coat of arms: ((Choose a sort of logo, preferably and item or pattern. It will be placed on the standardized coat of arms))
Profession: ((Choose one of the acknowledged ones, or apply a new one. I will decide if it's ok.))
« Last Edit: March 02, 2015, 09:49:09 PM by HS1342 »

Offline HS1342

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Re: [Lore & Development] Imperial Archives (Remaking history)
« Reply #1 on: February 16, 2015, 09:28:07 PM »
Dynasties
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« Last Edit: February 23, 2015, 07:45:18 PM by HS1342 »

Offline Perigrin

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Re: [Lore & Development] Imperial Archives (Remaking history)
« Reply #2 on: February 16, 2015, 10:11:14 PM »
what exactly is this? just asking.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
Well this went from fine to fucked real fast.

Offline HS1342

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Re: [Lore & Development] Imperial Archives (Remaking history)
« Reply #3 on: February 16, 2015, 10:16:14 PM »
I'm gathering up all that I need to give Rise of the Dynasties another go.
I need to start taking into account that not everyone knows/remembers.

But Rise of the Dynasties was an RP where you embarked into a world with fantasy species, but the tech level of WW1. There the player must create a wealthy family that will stand the test of time.
The idea was simple, but I tended to make it even denser with other features such as the ability to adventure independently.
That ultimately made it too complex, and I was forced to ditch it.
« Last Edit: February 16, 2015, 10:18:15 PM by HS1342 »

Offline Flashlight Hoarder

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Re: [Lore & Development] Imperial Archives (Remaking RotD)
« Reply #4 on: February 16, 2015, 10:20:13 PM »
Oh Cool, PTW.
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Re: [Lore & Development] Imperial Archives (Remaking history)
« Reply #5 on: February 16, 2015, 10:49:36 PM »
I'm gathering up all that I need to give Rise of the Dynasties another go.
I need to start taking into account that not everyone knows/remembers.

But Rise of the Dynasties was an RP where you embarked into a world with fantasy species, but the tech level of WW1. There the player must create a wealthy family that will stand the test of time.
The idea was simple, but I tended to make it even denser with other features such as the ability to adventure independently.
That ultimately made it too complex, and I was forced to ditch it.
I did find the adventurer part of RotD a bit much for what it had originally been. Looking forward to restarting McShale Armaments.

Offline Jakers

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Re: [Lore & Development] Imperial Archives (Remaking RotD)
« Reply #6 on: February 16, 2015, 11:48:30 PM »
Oh hell yeah. I shall strive to bring Kitsunes back to the peak of the technological tree once this comes out!

Offline Exodus

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Re: [Lore & Development] Imperial Archives (Remaking RotD)
« Reply #7 on: February 17, 2015, 12:07:16 AM »
This looks fun...really fun.

Offline HS1342

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Re: [Lore & Development] Imperial Archives (Remaking RotD)
« Reply #8 on: February 17, 2015, 07:05:59 AM »
Just keep in mind that I won't put up sheets or accept other sheets until the archives are done.

Offline Flashlight Hoarder

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Re: [Lore & Development] Imperial Archives (Remaking RotD)
« Reply #9 on: February 17, 2015, 03:02:54 PM »
Are Divine Miracles possible in-game?
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Offline HS1342

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Re: [Lore & Development] Imperial Archives (Remaking RotD)
« Reply #10 on: February 17, 2015, 06:20:29 PM »
No. This is a world of technology, and noone can be a god either.

I'll leave the godrp'ing to divom.

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Re: [Lore & Development] Imperial Archives (Remaking RotD)
« Reply #11 on: February 17, 2015, 06:50:19 PM »
Book marking this to watch the progress.

Offline Flashlight Hoarder

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Re: [Lore & Development] Imperial Archives (Remaking RotD)
« Reply #12 on: February 17, 2015, 08:30:22 PM »
No. This is a world of technology, and noone can be a god either.

I'll leave the godrp'ing to divom.

That's Not what I meant, I mean would the Gods In the Setting be able to actually Preform a Miracle if a PC had a High Enough Faith and needed it Very Badly.
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Offline HS1342

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Re: [Lore & Development] Imperial Archives (Remaking RotD)
« Reply #13 on: February 17, 2015, 09:56:28 PM »
Still no on that. Gods doesn't do squat in the technological world. But that won't stop people from beliving.

Offline Flashlight Hoarder

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Re: [Lore & Development] Imperial Archives (Remaking RotD)
« Reply #14 on: February 17, 2015, 10:05:11 PM »
Did they do things at some point in history?
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