Author Topic: [Lore, Development & OCC] RotD: Imperial Archives (On ice)  (Read 12405 times)

Offline Exodus

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Re: [Lore, Development & OCC] RotD: Imperial Archives (Taking sheets)
« Reply #60 on: February 23, 2015, 09:09:39 PM »
Heh...I'm happy, I picked engineering and no one else did. Means the market is less competitive, especially for things like airships.

Offline Jakers

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Re: [Lore, Development & OCC] RotD: Imperial Archives (Taking sheets)
« Reply #61 on: February 23, 2015, 09:23:31 PM »
Oh, I didn't do my homework for this thread and realised that there are indeed a whole bunch of Armoursmiths. Was thinking of being a land engineer, but I thought 'nah surely everyone would take that'. Turns out I got #Rekt.

Offline Perigrin

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Re: [Lore, Development & OCC] RotD: Imperial Archives (Taking sheets)
« Reply #62 on: February 23, 2015, 09:25:05 PM »
Booze is the way to go. Everyone needs a drink sometimes. Also, sorry that my posts are going to be a bit short, I'm still new to RPing in general here.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
Well this went from fine to fucked real fast.

Vulnus

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Re: [Lore, Development & OCC] RotD: Imperial Archives (Taking sheets)
« Reply #63 on: February 24, 2015, 09:39:37 PM »
Just a question, but how does one level up?

Offline Exodus

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Re: [Lore, Development & OCC] RotD: Imperial Archives (Taking sheets)
« Reply #64 on: February 24, 2015, 09:59:06 PM »
With happiness.

Offline HS1342

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Re: [Lore, Development & OCC] RotD: Imperial Archives (Taking sheets)
« Reply #65 on: February 24, 2015, 10:02:23 PM »
With experience.

And levels stay in the family.
Death will have no effect.

Offline Exodus

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Re: [Lore, Development & OCC] RotD: Imperial Archives (Taking sheets)
« Reply #66 on: March 01, 2015, 04:45:22 AM »
Did this die or am I just being silly?

Offline HS1342

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Re: [Lore, Development & OCC] RotD: Imperial Archives (Taking sheets)
« Reply #67 on: March 01, 2015, 09:03:22 AM »
Finally got some time to write something.

Now thanks to poor timing and just my simple stupidity, I took the schedule of this RP, and plowed it into the nearest tree.
I failed to deliver during the time I should have.

But it doesn't mean that the RP is dead, or that all the things I've written down is lost.
On the contrary, I'll be back tomorrow.

But now I have a question to you all. Just throwing this out there:
Is the turn-based (dynasty) systm actually fun?

If it isn't, I could reestablish the adventure system, allowing players to simply do what they please in the massive world I've created. Finding the secrets themselves, instead of relying on hired help.

But if you're ok with the dynasty system, I guess I'll ypdate tomorrow.


Lorknis

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Re: [Lore, Development & OCC] RotD: Imperial Archives (Important question)
« Reply #68 on: March 01, 2015, 09:13:45 AM »
I like the system as it is now.

Offline Exodus

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Re: [Lore, Development & OCC] RotD: Imperial Archives (Important question)
« Reply #69 on: March 01, 2015, 01:45:59 PM »
I like the dynasty system.

Offline bostltch

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Re: [Lore, Development & OCC] RotD: Imperial Archives (Important question)
« Reply #70 on: March 02, 2015, 03:19:44 AM »
I could see how what we have now could get rather dull pretty soon or we just run out of things to do (unless you  really really expand the tech trees or whatever). I don't think it would be a bad idea to sprinkle in some adventure now and then just to spice things up if it starts getting to slow. Maybe, I don't know. I might be totally wrong here but that's my opinion.

Offline HS1342

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Re: [Lore, Development & OCC] RotD: Imperial Archives (Important question)
« Reply #71 on: March 02, 2015, 09:48:54 PM »
Damn it all to the underworld, I'll have to put RotD on ice until further notice.

This is purely the fault of the GM (me). It has nothing to do with the current events of the forum, or the inhabitants of it.