Author Topic: ChestHole Tileset  (Read 67988 times)

Offline The Lone Badger

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Re: ChestHole Tileset
« Reply #30 on: March 09, 2015, 10:12:24 AM »
Yeah, mine is 24x24, you can download StopSignal's above if you want 48x48. The smaller the better, in my opinion, but to each their own.

I like 24 so I was hoping for that. (Can't see far enough in 32x32, can't make things out easily in 16x16). Nice.

Offline moist_zombie

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Re: ChestHole Tileset
« Reply #31 on: March 09, 2015, 11:54:08 PM »
This is.. fantastic.. :O This paper-doll action may finally boot me out of Ascii Country for good :D Reminds me of Binding of Isaac and my favorite elderly console RPGs at the same time :)

Offline KA101

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Re: ChestHole Tileset
« Reply #32 on: March 10, 2015, 12:15:36 AM »
Yeah, mine is 24x24, you can download StopSignal's above if you want 48x48. The smaller the better, in my opinion, but to each their own.

I'm in 0.C! Yay!

Welcome to the open source community, Chezzo.  :-)

Offline Litppunk

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Re: ChestHole Tileset
« Reply #33 on: March 10, 2015, 04:30:01 AM »
cool stuff. Dam you people. I just got stop's brown bears one and now I am actually contemplating using this one...instead? As well? Idk....WANA EXPLORE ALLL THE TILES :D
A punk is a smoldering stick used for lighting firework fuses, dynamite and other fused items. This makes it the source of raging fires and destruction, and the ignition of beautiful displays of pyrotechnics and many beneficial flames as well a pranksters tool.
hey.... whats that hissing sound.

Offline Robik

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Re: ChestHole Tileset
« Reply #34 on: March 10, 2015, 05:21:58 AM »
I hope this helps.

http://www.mediafire.com/download/1fy6c8xbkjmsli8/ChestHoleTileset.rar

Thanks, that helped a lot. I tried rescaling in Paint.NET, but ended up with broken edges.

I prefer larger tileset, because we have 2 levels of zoom-out in game, so it is no problem to make bigger tileset smaller, but opposite is impossible. With your 48/48 I can zoom out to 24 / 24 or 12 / 12 whenever I need to see bigger area.
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Offline Litppunk

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Re: ChestHole Tileset
« Reply #35 on: March 10, 2015, 05:23:40 AM »
I hope this helps.

http://www.mediafire.com/download/1fy6c8xbkjmsli8/ChestHoleTileset.rar

Thanks, that helped a lot. I tried rescaling in Paint.NET, but ended up with broken edges.

I prefer larger tileset, because we have 2 levels of zoom-out in game, so it is no problem to make bigger tileset smaller, but opposite is impossible. With your 48/48 I can zoom out to 24 / 24 or 12 / 12 whenever I need to see bigger area.

It was 3 zoom levels last I checked but maybe some sets are different?
A punk is a smoldering stick used for lighting firework fuses, dynamite and other fused items. This makes it the source of raging fires and destruction, and the ignition of beautiful displays of pyrotechnics and many beneficial flames as well a pranksters tool.
hey.... whats that hissing sound.

Offline Robik

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Re: ChestHole Tileset
« Reply #36 on: March 10, 2015, 05:29:02 AM »
I hope this helps.

http://www.mediafire.com/download/1fy6c8xbkjmsli8/ChestHoleTileset.rar

Thanks, that helped a lot. I tried rescaling in Paint.NET, but ended up with broken edges.

I prefer larger tileset, because we have 2 levels of zoom-out in game, so it is no problem to make bigger tileset smaller, but opposite is impossible. With your 48/48 I can zoom out to 24 / 24 or 12 / 12 whenever I need to see bigger area.

It was 3 zoom levels last I checked but maybe some sets are different?

That depends if you count default zoom level, I don't. It is automatic for all tilesets, no differences here.
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Offline Litppunk

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Re: ChestHole Tileset
« Reply #37 on: March 10, 2015, 05:33:59 AM »
Ah ok, that makes sense then.
A punk is a smoldering stick used for lighting firework fuses, dynamite and other fused items. This makes it the source of raging fires and destruction, and the ignition of beautiful displays of pyrotechnics and many beneficial flames as well a pranksters tool.
hey.... whats that hissing sound.

Offline Wayfarer

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Re: ChestHole Tileset
« Reply #38 on: March 11, 2015, 03:47:58 AM »
Dude, very nice work!  Love it!  Especially the paper doll thingy.

EDIT:

FYI, Just wielded a nailbat and there's no wielded graphic for that at the moment.

I just added this in to the tile_config.json to account for it, same graphic number as a wielded normal bat.
Code: [Select]
{
          "id": "overlay_wielded_nailbat",
          "fg": 1260,
          "rotates": false
        },
« Last Edit: March 11, 2015, 04:16:59 AM by Wayfarer »

Offline RufusFromOlGermany

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Re: ChestHole Tileset
« Reply #39 on: March 16, 2015, 07:40:17 PM »
Good evening (in Germany ;P), fellow survivors!
(1st post - let's celebrate that!)I got a little question here!
The tileset is f'in awesome! But I don't like (personal taste) the windows, walls and so on. (the rest is perfect!)
Now I've got the included MShock24 tileset and I want to integrate those structural tiles in that tileset.
- the problem is: The tileset editor isn't working with the new tilesets, I don't have any experience in programming
                            or else (if you need it)



How do I do that? =)
(Or if somebody is nice enough, he'd possibly do it for me :P)




With best regards -


Rufus :3


Offline Robik

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Re: ChestHole Tileset
« Reply #40 on: March 17, 2015, 06:21:35 AM »
...
How do I do that? =)
...

I would do the following:

  • Import both tilesets in Tileset Studio - this will create 2 project folders with hopefully very similar file structure
  • Choose one of them as a base
  • Overwrite .png files of tiles you want to use from secondary tileset into the base one's directory. Should have same names, because names of files are derived from names of game objects.
  • Export updated base tileset in Tileset Studio

It will work only if you are changing tiles that are existing in both tilesets, but if I understand you correctly, that's what you want.
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Offline RufusFromOlGermany

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Re: ChestHole Tileset
« Reply #41 on: March 17, 2015, 01:10:11 PM »
Perfect!
Thank you very much! :3






-Rufus

Offline Kryxx

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Re: ChestHole Tileset
« Reply #42 on: March 23, 2015, 07:49:24 PM »


Love this tileset.  I don't agree with all of the looks, but I'm not overly picky. (like the heavy survivor helmet is cyan with a pink stripe, I thought I was wearing a football helmet at first.)

But having each NPC that runs up to you looking different is so nice.   

Good job Chezzo.

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Offline Rivet

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Re: ChestHole Tileset
« Reply #43 on: March 23, 2015, 09:13:42 PM »
I'm really impressed with this tileset, and look forward to seeing each new update.
“No! I must kill the demons” she shouted
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And then Rivet was a zombie.

Offline Chezzo

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Re: ChestHole Tileset
« Reply #44 on: March 27, 2015, 01:28:20 PM »
Thank you so much Rivet, and everyone. You guys are awesome and are making me want to work on this.

Another huge update hit the experimental, reclining seats and sharp rocks being the major ones. Got some musical instruments in there, but they are wrong and just place holders.

Here's a screenshot:



Whoops, no that's something Sparr is working on. (I AM SO EXCITED, AREN'T YOU EXCITED!?)

Here's an actual screenshot: