Author Topic: ChestHole Tileset  (Read 86191 times)

Offline chronicpayne

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Re: ChestHole Tileset
« Reply #510 on: May 09, 2017, 12:01:20 AM »
Yeah, chronicpayne, I'll get it out pretty soon.

Chezzo for president.

Offline NuG

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Re: ChestHole Tileset
« Reply #511 on: May 09, 2017, 06:05:00 PM »
Yeah, chronicpayne, I'll get it out pretty soon.

Chezzo for president.

He's got my vote!

Offline ZoneWizard

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Re: ChestHole Tileset
« Reply #512 on: May 10, 2017, 12:56:01 AM »
few items that are still either not tiled or kinda not using the proper tiles-

-AK firearms
*AK47
*AK74
*AKM

I think a few more but I once again forgot my friggin list =(
Sorry, anway. They need proper "Held" variants. Those look like your toon is suicidal and trying to eat the muzzle.

Also a few pistols have need of a "held" variant as well. To many to remember. Many still use the floor version which is awful.

Offline Carlosdmc

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Re: ChestHole Tileset
« Reply #513 on: May 10, 2017, 05:18:55 PM »
Here ya go Carlosdmc and AdonalJr:

http://chezzo.com/cdda/ChestHole32TilesetBigTrees.zip


I can't thank you enough Chezzo!

I really appreciate this!

Offline Chezzo

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Re: ChestHole Tileset
« Reply #514 on: May 17, 2017, 12:24:31 PM »
Okay, 24x24 big tree fans, here you go: http://chezzo.com/cdda/ChestHoleTilesetTrees.zip


Offline JazzGuru

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Re: ChestHole Tileset
« Reply #515 on: May 17, 2017, 07:10:46 PM »
I seriously cannot wait to get back into C:DDA again.

Hopefully it won't be too long now until the next stable build is released, and of course, I'll be using this awesome tileset again, once it is... :)
« Last Edit: May 17, 2017, 07:12:19 PM by JazzGuru »

Offline chronicpayne

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Re: ChestHole Tileset
« Reply #516 on: May 18, 2017, 01:26:27 AM »
Awesome thanks! Will try it out this weekend, very excited.

Offline Lesseps

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Re: ChestHole Tileset
« Reply #517 on: May 31, 2017, 10:48:22 PM »
Wow, thanks a lot!

Offline Azrad

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Re: ChestHole Tileset
« Reply #518 on: June 01, 2017, 12:52:42 PM »
Whoa. Is that in the latest experimental version? Looks super neat.

Also, is there a sprite yet for a simple metal roof?
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Offline Valpo

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Re: ChestHole Tileset
« Reply #519 on: June 06, 2017, 02:13:21 AM »
Love the new tree sprites. Good work!

Offline s20dan

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Re: ChestHole Tileset
« Reply #520 on: June 11, 2017, 01:41:07 AM »
I just started a new game using the Iso tileset as it just looks too good not to :)
Is it possible to change which way is north? I'm really not used to having north being in the top left, I'm more used to North being top right from other Iso games.
Cheers.

Offline Chezzo

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Re: ChestHole Tileset
« Reply #521 on: June 12, 2017, 03:42:25 PM »
No, I wish I could rotate it.  I did most of the other angles on furniture,  so if someone codes it I can plug it right in.

Offline s20dan

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Re: ChestHole Tileset
« Reply #522 on: June 14, 2017, 02:56:55 PM »
I thought as much.
 The original dev was probably too young to have played a proper ISO game, as a few newer 'Psuedo-ISO' games do have North facing top-left.
 But I can think of no true Iso game with north in top-left.

 Anyway I thought it was funny, as it's one of those inherant gaming rules that no-one ever really talks about... Such as a health bar being red.

Offline ZoneWizard

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Re: ChestHole Tileset
« Reply #523 on: June 14, 2017, 08:13:27 PM »
I'm confused. How do I use the larger trees? Also, how do I use larger hulks and underground worm mobs like CarlosDMC has?

Looks pretty nice. Are they in the latest experimental?

Offline NuG

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Re: ChestHole Tileset
« Reply #524 on: June 15, 2017, 05:51:59 AM »
You select ChestHole32 tile set from you options menu, instead of just the regular ChestHole tile set. That's if you're using the launcher, if not you would need to download the tile set and manually add it.