Author Topic: ChestHole Tileset  (Read 87049 times)

Offline ZoneWizard

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Re: ChestHole Tileset
« Reply #525 on: June 19, 2017, 10:24:52 PM »
Chesty- Can you make a worn tile for the Hooded Hat.

Would be nice. I feel compelled to not wear it otherwise =(

Also, I grabbed your sound pack. Could you add all glass windows and walls set to the breaking glass noise and not just houses?

Any info on how to assign sound to the action of (for example, breaking windows) would be great. If I could learn how to do it I'd post the updated coding. Also I had to sift you downloads to find the pack. Do you have the link to your forum thread? Would be nice to keep track of the pack when updated =)

.....PS.....are you still working on your pack? Or is there a better one?

Offline NuG

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Re: ChestHole Tileset
« Reply #526 on: June 22, 2017, 12:52:44 PM »
Chesty- Can you make a worn tile for the Hooded Hat.

Would be nice. I feel compelled to not wear it otherwise =(

Also, I grabbed your sound pack. Could you add all glass windows and walls set to the breaking glass noise and not just houses?

Any info on how to assign sound to the action of (for example, breaking windows) would be great. If I could learn how to do it I'd post the updated coding. Also I had to sift you downloads to find the pack. Do you have the link to your forum thread? Would be nice to keep track of the pack when updated =)

.....PS.....are you still working on your pack? Or is there a better one?


This might help some, https://github.com/CleverRaven/Cataclysm-DDA/blob/master/doc/SOUNDPACKS.md

Offline Litppunk

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Re: ChestHole Tileset
« Reply #527 on: July 04, 2017, 06:52:57 AM »
You changed the stairs again.

Why do you hate stairs that coincide with the > and < keys?
Feeds both of grandpas wolves, and but doesn't let them fight; Then saves the car full of cash sells it and starts an orphanage, anti-railroad-tying shenanigans-organization and invests.

Offline Azrad

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Re: ChestHole Tileset
« Reply #528 on: July 10, 2017, 06:18:01 PM »
If it's possible, can you make the tile for the simple steel ceiling/floor not look like a dirt tile? Want to use that material for the construction of my survivor town, but the dirt-looking tile makes me hesitant for my usual insane reasons.
Strawberry Surprise: it's a meal, drink, morale booster, painkiller, ethanol burner fuel, and coping mechanism in one gulp!

Offline ZoneWizard

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Re: ChestHole Tileset
« Reply #529 on: July 12, 2017, 01:04:59 AM »
Chesty- Can you make a worn tile for the Hooded Hat.

Would be nice. I feel compelled to not wear it otherwise =(

Also, I grabbed your sound pack. Could you add all glass windows and walls set to the breaking glass noise and not just houses?

Any info on how to assign sound to the action of (for example, breaking windows) would be great. If I could learn how to do it I'd post the updated coding. Also I had to sift you downloads to find the pack. Do you have the link to your forum thread? Would be nice to keep track of the pack when updated =)

.....PS.....are you still working on your pack? Or is there a better one?


This might help some, https://github.com/CleverRaven/Cataclysm-DDA/blob/master/doc/SOUNDPACKS.md

MD file is a what now? 0_o

Anyway, With chests normal sounds. For the life of me I cannot figure out how to get all the sounds to work when I added association to things. I added a bunch of glass to buildings with windows. Those worked. But there are still some buildings that I cannot even find. Like military surplus, or the pawn shops etc.. Any help finding where those buildings are located in the files?

Several guns give no sound even when they are associated. Example, the S&W 619. Has the sound attached but doesn't work. I cannot figure out why some sounds work and others not. Is there a limit to the associations in the text file?

2 guns that also give trouble. The KSG and the Lemat. Pretty much seems like the guns that have more than one fire mod, such as an underslung mo. They don't have sound =/

Also missing a few tiles:

KSG shotgun = wield 3656 / floor 3657
Lemat pistol = wield 1504 / floor 3218

.410 youth shotgun needs tiles for both.
Cutlass needs both.

Offline NuG

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Re: ChestHole Tileset
« Reply #530 on: July 12, 2017, 04:38:23 PM »
Chesty- Can you make a worn tile for the Hooded Hat.

Would be nice. I feel compelled to not wear it otherwise =(

Also, I grabbed your sound pack. Could you add all glass windows and walls set to the breaking glass noise and not just houses?

Any info on how to assign sound to the action of (for example, breaking windows) would be great. If I could learn how to do it I'd post the updated coding. Also I had to sift you downloads to find the pack. Do you have the link to your forum thread? Would be nice to keep track of the pack when updated =)

.....PS.....are you still working on your pack? Or is there a better one?


This might help some, https://github.com/CleverRaven/Cataclysm-DDA/blob/master/doc/SOUNDPACKS.md

MD file is a what now? 0_o

Anyway, With chests normal sounds. For the life of me I cannot figure out how to get all the sounds to work when I added association to things. I added a bunch of glass to buildings with windows. Those worked. But there are still some buildings that I cannot even find. Like military surplus, or the pawn shops etc.. Any help finding where those buildings are located in the files?

Several guns give no sound even when they are associated. Example, the S&W 619. Has the sound attached but doesn't work. I cannot figure out why some sounds work and others not. Is there a limit to the associations in the text file?

2 guns that also give trouble. The KSG and the Lemat. Pretty much seems like the guns that have more than one fire mod, such as an underslung mo. They don't have sound =/

Also missing a few tiles:

KSG shotgun = wield 3656 / floor 3657
Lemat pistol = wield 1504 / floor 3218

.410 youth shotgun needs tiles for both.
Cutlass needs both.

I have these problems too, wish I could help. If I reload my crossbow, it makes no sound, but if my NPC companion reloads it.. it does make the reloading sound.(I've PMed Chezzo on Reddit to ask about this and he said the code in the .json file is correct and it should be working as it is), so I dunno what's wrong. I also will hear rain when there is no rain, and sounds will start to not work at all the longer I run the game. Windows breaking, car crashing sounds, and alarm sounds are a few off the top of my head that stop working until a restart. If I restart the game they seem to work for a bit again, until somehow they get messed up.

Offline NuG

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Re: ChestHole Tileset
« Reply #531 on: July 14, 2017, 12:37:53 PM »
That being said, I still absolutely love the sound packs that have been created and always play with the regular Chesthole soundpack, and haven't played with out it, except when on my android tablet(not sure if they have soundpacks for that version or not, as I downloaded it right before vacation the other day to have something to do during the car ride, and didn't think about it until I was on the road.)

I was thinking while playing yesterday my comment might have come off as me talking negatively about the pack, which was not my intention at all, I really enjoy the sounds that are there and wouldn't play without them unless I had to.

As for tilesets, I didn't know they existed until a couple mounths ago when I started playing.. and I had been occasionally looking up this game for over a year, but never saw anything about tiles for some reason. The tile set is actually what made me make the dive into the game, had it not been for that, I might still be sitting on the sidelines. So for that I am very gracious. Which I believe I have said before, but just wanted to say it again.

Offline Garfink

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Re: ChestHole Tileset
« Reply #532 on: July 15, 2017, 10:04:52 AM »
Wut wut, there is a version for the Android? 

Offline NuG

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Re: ChestHole Tileset
« Reply #533 on: July 15, 2017, 10:11:32 AM »
Wut wut, there is a version for the Android?

Yep, I believe there is an I-Pad version as well, but I think the apple store charges for it unlike the google store. Not entirely sure though.



here's the 2 stickied threads about it:

http://smf.cataclysmdda.com/index.php?topic=14090.0

http://smf.cataclysmdda.com/index.php?topic=11276.0

I believe from glancing at that thread you can use sound packs for that version, I just hadn't looked into it. With the keyboard case I have for the tablet it made me not have to use the touch screen at all, which was nice IMO.
« Last Edit: July 15, 2017, 10:16:56 AM by NuG »

Offline Garfink

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Re: ChestHole Tileset
« Reply #534 on: July 15, 2017, 10:19:14 AM »
Holy Monkey God, that's awesome.  What version is it running do you know? 

(Sorry Chesthole to hijack this little part of your thread, you are awesome man, long time fan.)

Offline Litppunk

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Re: ChestHole Tileset
« Reply #535 on: July 15, 2017, 02:12:20 PM »
Holy Monkey God, that's awesome.  What version is it running do you know? 

(Sorry Chesthole to hijack this little part of your thread, you are awesome man, long time fan.)

I think it remains up to date. It is a bit clunky in its controls since it doesn't have a way to use the full keyboard and still have the full screen but plays just the same if you can minimize the macros you need. Which changes the playstyle to either constantly messing with macros or sticking to one set of actions at a time. If done right it could be a fun added challenge to the game, though I havn't really taken to it as much as I would like.
Feeds both of grandpas wolves, and but doesn't let them fight; Then saves the car full of cash sells it and starts an orphanage, anti-railroad-tying shenanigans-organization and invests.

Offline NuG

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Re: ChestHole Tileset
« Reply #536 on: July 19, 2017, 10:31:55 AM »
Holy Monkey God, that's awesome.  What version is it running do you know? 

(Sorry Chesthole to hijack this little part of your thread, you are awesome man, long time fan.)

I think it remains up to date. It is a bit clunky in its controls since it doesn't have a way to use the full keyboard and still have the full screen but plays just the same if you can minimize the macros you need. Which changes the playstyle to either constantly messing with macros or sticking to one set of actions at a time. If done right it could be a fun added challenge to the game, though I havn't really taken to it as much as I would like.

I guess I was lucky to have that keyboard case. Since I never actually used the touchscreen purposefully, and only the external keyboard case, I never had one hotkey come up on the screen... I did accidentally tap a couple times, but that either brought up the escape menu or made myself walk to the other side of the room using the virtual stick thing.

Offline Garfink

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Re: ChestHole Tileset
« Reply #537 on: July 20, 2017, 05:54:27 AM »
So you can use a Keyboard attached to your iPhone and Android to play it?

Offline NuG

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Re: ChestHole Tileset
« Reply #538 on: July 20, 2017, 10:18:58 AM »

Offline ZoneWizard

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Re: ChestHole Tileset
« Reply #539 on: July 27, 2017, 12:38:13 AM »
You can use a keyboard with the android version. I do. But I find the lack of numeric pad function so off putting as to not use android =/