Author Topic: [SPOILERS] The Outpost  (Read 16150 times)

Offline acidia

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Re: [SPOILERS] The Outpost
« Reply #45 on: May 29, 2015, 04:46:35 AM »
You're good.  The ranch is populated (and revealed on the map) through missions from the refugee center.  It should be the 3rd mission from the merchant at the window now.

Offline Bumpkin

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Re: [SPOILERS] The Outpost
« Reply #46 on: May 29, 2015, 04:53:34 AM »
Ah, so I need to find a refugee center too? I hope nobody minds that I've smashed up some of the furniture in here for crafting, lol.

Offline Bumpkin

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Re: [SPOILERS] The Outpost
« Reply #47 on: May 30, 2015, 04:09:42 AM »
Found a refugee center in a new game and got to the ranch quest but whenever I accept it the game crashes. I debug-menu'd reveal map and there's no outpost anywhere in the genned world, could that be the problem?

edit ; explored off the edge of the map to gen a new section and used reveal-map to ensure there's a ranch there but still crashing on accept.

Problem signature:
  Problem Event Name:   APPCRASH
  Application Name:   cataclysm-tiles.exe
  Application Version:   0.0.0.0
  Application Timestamp:   0c387360
  Fault Module Name:   cataclysm-tiles.exe
  Fault Module Version:   0.0.0.0
  Fault Module Timestamp:   0c387360
  Exception Code:   c0000005
  Exception Offset:   0078ca24
  OS Version:   6.1.7601.2.1.0.256.1
  Locale ID:   3081
  Additional Information 1:   0a9e
  Additional Information 2:   0a9e372d3b4ad19135b953a78882e789
  Additional Information 3:   0a9e
  Additional Information 4:   0a9e372d3b4ad19135b953a78882e789
« Last Edit: May 30, 2015, 04:21:48 AM by Bumpkin »

Offline acidia

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Re: [SPOILERS] The Outpost
« Reply #48 on: June 01, 2015, 03:14:49 PM »
I'll catch the error but it shouldn't happen in a normal map.  The ranch is given a 100% chance to spawn but won't if it can't find a suitable site in x number of tries.  Did you change the default city size to a much larger number?  I've never had it not spawn on a normal map.  It can only search the map that the refugee center is located in... unless there have been new functions added to overmapbuffer.

Offline vache

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Re: [SPOILERS] The Outpost
« Reply #49 on: June 01, 2015, 05:52:18 PM »
That would be great if it generated overmaps until it made an outpost if it couldn't find one in the existing overmap.  It would be a good way to force the player to move and explore, but I don't know how hard it would be to make overmapbuffer do that, or worse, how much it would delay things for the user if it could find one in the first couple generated overmaps.

Offline jokermatt999

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Re: [SPOILERS] The Outpost
« Reply #50 on: June 01, 2015, 07:10:36 PM »
Yeah the way overmaps currently work, you aren't guaranteed to get a spawn. That's why you may need to generate a few for a lab or sheltered start.

Offline vache

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Re: [SPOILERS] The Outpost
« Reply #51 on: June 01, 2015, 07:34:17 PM »
Even with a guaranteed minimum spawn it won't work if there are other specials with a guaranteed minimum and the game doesn't select enough valid locations to place them all.  The placement system could be a fair bit smarter, right now it divides the map into a grid then picks a point inside the grid and then checks for the available specials.  It should select a required special and then find a valid location for it ideally.

Offline Sirbab

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Re: [SPOILERS] The Outpost
« Reply #52 on: June 06, 2015, 01:32:39 AM »
Do we have an ETA for when part 2's PR will go through? I'm waiting for this to merge to start playing again.

Offline DooMJake

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Re: [SPOILERS] The Outpost
« Reply #53 on: June 18, 2015, 08:00:28 PM »
Is this on the experimental right now?

Offline John Candlebury

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Re: [SPOILERS] The Outpost
« Reply #54 on: June 18, 2015, 08:48:06 PM »
Yep a lot of it is in there, although some parts are still missing

Offline mwswimmer

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Re: [SPOILERS] The Outpost
« Reply #55 on: July 15, 2015, 05:56:36 PM »
How do i get the ranch quest im i the latest experimental and it just has me do missions for a representative... do i have to install something? if so how do i do it
Hey guys im on Leave so i can finally contribute more.

Offline Boy1der

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Re: [SPOILERS] The Outpost
« Reply #56 on: July 15, 2015, 06:58:07 PM »
The quest happens after you complete the first 2 NPC quests from the merchant, it should prompt you to do something.

Offline mwswimmer

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Re: [SPOILERS] The Outpost
« Reply #57 on: July 15, 2015, 07:03:14 PM »
Which merchant or do you mean the representative
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Offline GreatTuna

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Re: [SPOILERS] The Outpost
« Reply #58 on: July 15, 2015, 07:51:12 PM »
Merchant. The guy\gal lives near the entrance, behind the thick glass wall. You can talk to them and buy\sell stuff and take quests.
If you see the arsonist, then merchant is nearby.

Offline StopSignal

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Re: [SPOILERS] The Outpost
« Reply #59 on: July 15, 2015, 11:21:39 PM »
Sorry for this post, i just want the thread in my feed. This is really interesting!