Author Topic: [SPOILERS] The Outpost  (Read 16127 times)

Offline Halosammy

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Re: [SPOILERS] The Outpost
« Reply #75 on: August 11, 2017, 10:24:52 AM »
I did some digging to see what triggers the bug, and I noticed that getting the quest chain as early as possible using the debug menu helps the bartender spawn. I don't know if it has to do with map generation, but there's something to go on.

Offline F.Society

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Re: [SPOILERS] The Outpost
« Reply #76 on: August 11, 2017, 10:40:45 AM »
What is this and how do I get it?
Is this some sort of mod pack?
"So we sat back and waited. They call it the python approach. They'll lie and wait for the right moment to strike. You know some can go up to a year without eating? Patient predator."

Offline Halosammy

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Re: [SPOILERS] The Outpost
« Reply #77 on: August 11, 2017, 08:38:23 PM »
What is this and how do I get it?
Is this some sort of mod pack?
No, it's a fully integrated content package. It comes with the core game.

Offline F.Society

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Re: [SPOILERS] The Outpost
« Reply #78 on: August 12, 2017, 07:16:07 AM »
Much appreciated sammy.
Guessing this is the same as the national gaurd camp?
"So we sat back and waited. They call it the python approach. They'll lie and wait for the right moment to strike. You know some can go up to a year without eating? Patient predator."

Offline Halosammy

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Re: [SPOILERS] The Outpost
« Reply #79 on: August 12, 2017, 09:43:14 PM »
Much appreciated sammy.
Guessing this is the same as the national gaurd camp?
Not quite. The camp is still an optional mod that can be disabled from world-gen. The outpost can't be removed with the interface because it's already been thoroughly tested and integrated. My problem is that something is clashing with the script that spawns the bartender.

Offline Halosammy

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Re: [SPOILERS] The Outpost
« Reply #80 on: August 18, 2017, 08:39:50 AM »
I did more bug-hunting. While I couldn't find out what stops the bartender from spawning, I've found out where the barber keeps disappearing off to. The barber somehow spawns by himself in a different ranch (I found this completely by chance). Someone who knows the code better than I do should find out what's going on.

Offline Justin Case

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Re: [SPOILERS] The Outpost
« Reply #81 on: August 21, 2017, 06:38:18 AM »
How about caravan escort missions? 4-5 npcs need to be escorted to a refugee center, survival outpost etc. The outpost should also have a market, general store, where items could be bought, traded. I like really this idea!